使用wpf和MVVM制作一个可以旋转的机械手臂
时间: 2024-04-30 10:19:26 浏览: 136
在wpf中使用MVVM设计模式示例
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好的,下面是一个简单的示例,可以通过鼠标拖拽旋转机械臂的关节。
首先,在XAML中创建一个包含机械臂的控件。这个控件由多个部分组成,每个部分都是一个矩形,代表机械臂的一个关节。这些矩形通过旋转变换连接在一起,形成一个完整的机械臂。
```xaml
<UserControl x:Class="MechanicalArm.Views.MechanicalArmControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:MechanicalArm.Views"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800"
Cursor="Hand">
<Canvas Background="White">
<!-- 机械臂关节1 -->
<Rectangle x:Name="Joint1" Width="30" Height="80" Fill="Gray" Canvas.Left="100" Canvas.Top="100">
<Rectangle.RenderTransform>
<TransformGroup>
<TranslateTransform X="-15" Y="0"/>
<RotateTransform x:Name="Joint1Rotation" Angle="0" />
<TranslateTransform X="15" Y="0"/>
</TransformGroup>
</Rectangle.RenderTransform>
<Rectangle.RenderTransformOrigin>
<Point X="0.5" Y="0.5"/>
</Rectangle.RenderTransformOrigin>
</Rectangle>
<!-- 机械臂关节2 -->
<Rectangle x:Name="Joint2" Width="30" Height="80" Fill="Gray" Canvas.Left="130" Canvas.Top="100">
<Rectangle.RenderTransform>
<TransformGroup>
<TranslateTransform X="-15" Y="0"/>
<RotateTransform x:Name="Joint2Rotation" Angle="0"/>
<TranslateTransform X="15" Y="0"/>
</TransformGroup>
</Rectangle.RenderTransform>
<Rectangle.RenderTransformOrigin>
<Point X="0.5" Y="0.5"/>
</Rectangle.RenderTransformOrigin>
</Rectangle>
<!-- 机械臂关节3 -->
<Rectangle x:Name="Joint3" Width="30" Height="80" Fill="Gray" Canvas.Left="160" Canvas.Top="100">
<Rectangle.RenderTransform>
<TransformGroup>
<TranslateTransform X="-15" Y="0"/>
<RotateTransform x:Name="Joint3Rotation" Angle="0"/>
<TranslateTransform X="15" Y="0"/>
</TransformGroup>
</Rectangle.RenderTransform>
<Rectangle.RenderTransformOrigin>
<Point X="0.5" Y="0.5"/>
</Rectangle.RenderTransformOrigin>
</Rectangle>
<!-- 机械臂关节4 -->
<Rectangle x:Name="Joint4" Width="30" Height="80" Fill="Gray" Canvas.Left="190" Canvas.Top="100">
<Rectangle.RenderTransform>
<TransformGroup>
<TranslateTransform X="-15" Y="0"/>
<RotateTransform x:Name="Joint4Rotation" Angle="0"/>
<TranslateTransform X="15" Y="0"/>
</TransformGroup>
</Rectangle.RenderTransform>
<Rectangle.RenderTransformOrigin>
<Point X="0.5" Y="0.5"/>
</Rectangle.RenderTransformOrigin>
</Rectangle>
<!-- 机械臂末端 -->
<Rectangle x:Name="EndEffector" Width="30" Height="40" Fill="Red" Canvas.Left="220" Canvas.Top="100"/>
</Canvas>
</UserControl>
```
在ViewModel中,我们需要处理鼠标拖拽事件,以实现机械臂关节的旋转。为了方便起见,我们将所有的旋转角度都保存在一个数组中,然后根据数组中的值更新每个关节的旋转角度。
```csharp
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
namespace MechanicalArm.ViewModels
{
public class MechanicalArmViewModel : ViewModelBase
{
private Point _previousMousePosition;
private double[] _jointAngles = new double[4];
public MechanicalArmViewModel()
{
// 初始化关节角度
for (int i = 0; i < _jointAngles.Length; i++)
{
_jointAngles[i] = 0;
}
}
public double Joint1Angle
{
get => _jointAngles[0];
set
{
_jointAngles[0] = value;
OnPropertyChanged(nameof(Joint1Angle));
}
}
public double Joint2Angle
{
get => _jointAngles[1];
set
{
_jointAngles[1] = value;
OnPropertyChanged(nameof(Joint2Angle));
}
}
public double Joint3Angle
{
get => _jointAngles[2];
set
{
_jointAngles[2] = value;
OnPropertyChanged(nameof(Joint3Angle));
}
}
public double Joint4Angle
{
get => _jointAngles[3];
set
{
_jointAngles[3] = value;
OnPropertyChanged(nameof(Joint4Angle));
}
}
public void OnMouseDown(object sender, MouseButtonEventArgs e)
{
_previousMousePosition = e.GetPosition((IInputElement)sender);
Mouse.OverrideCursor = Cursors.Hand;
Mouse.Capture((IInputElement)sender);
}
public void OnMouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
var currentMousePosition = e.GetPosition((IInputElement)sender);
var delta = currentMousePosition - _previousMousePosition;
_previousMousePosition = currentMousePosition;
// 计算旋转角度
var angle = delta.Y / 5;
// 更新关节角度
Joint1Angle += angle;
Joint2Angle += angle;
Joint3Angle += angle;
Joint4Angle += angle;
}
}
public void OnMouseUp(object sender, MouseButtonEventArgs e)
{
Mouse.OverrideCursor = null;
Mouse.Capture(null);
}
}
}
```
最后,在MainWindow中将机械臂控件添加到界面上,并将ViewModel与控件绑定。
```xaml
<Window x:Class="MechanicalArm.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:MechanicalArm"
xmlns:viewmodels="clr-namespace:MechanicalArm.ViewModels"
xmlns:views="clr-namespace:MechanicalArm.Views"
mc:Ignorable="d"
Title="Mechanical Arm" Height="450" Width="800">
<Window.DataContext>
<viewmodels:MechanicalArmViewModel />
</Window.DataContext>
<Grid>
<views:MechanicalArmControl MouseDown="OnMouseDown" MouseMove="OnMouseMove" MouseUp="OnMouseUp"/>
</Grid>
</Window>
```
现在,我们就可以通过鼠标拖拽旋转机械臂的关节了!
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