实现方块的下落和移动。可以使用Qt的QTimer来定时触发方块的下落,使用键盘事件来控制方块的左右移动和变形。给出代码
时间: 2024-03-06 18:49:19 浏览: 71
以下是使用Qt实现方块下落和移动的示例代码:
```cpp
#include <QTimer>
#include <QKeyEvent>
#include <QPainter>
class TetrisBlock : public QWidget
{
public:
TetrisBlock(QWidget *parent = nullptr);
protected:
void paintEvent(QPaintEvent *event) override;
void keyPressEvent(QKeyEvent *event) override;
private:
enum { BlockSize = 20 };
enum { BoardWidth = 10, BoardHeight = 20 };
int board[BoardWidth][BoardHeight] = {0};
int currentBlock[4][4] = {0};
int currentBlockX = 0;
int currentBlockY = 0;
QTimer timer;
void initBlock();
void newBlock();
bool checkCollision(int x, int y);
void updateBoard();
};
TetrisBlock::TetrisBlock(QWidget *parent)
: QWidget(parent)
{
setFixedSize(BoardWidth * BlockSize, BoardHeight * BlockSize);
initBlock();
connect(&timer, &QTimer::timeout, [this]() {
if (!checkCollision(currentBlockX, currentBlockY + 1)) {
currentBlockY += 1;
update();
} else {
updateBoard();
newBlock();
}
});
timer.start(500);
}
void TetrisBlock::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.setBrush(Qt::black);
for (int i = 0; i < BoardWidth; i++) {
for (int j = 0; j < BoardHeight; j++) {
if (board[i][j] == 1) {
painter.drawRect(i * BlockSize, j * BlockSize, BlockSize, BlockSize);
}
}
}
painter.setBrush(Qt::red);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (currentBlock[i][j] == 1) {
painter.drawRect((currentBlockX + i) * BlockSize, (currentBlockY + j) * BlockSize, BlockSize, BlockSize);
}
}
}
}
void TetrisBlock::keyPressEvent(QKeyEvent *event)
{
switch (event->key()) {
case Qt::Key_Left:
if (!checkCollision(currentBlockX - 1, currentBlockY)) {
currentBlockX -= 1;
update();
}
break;
case Qt::Key_Right:
if (!checkCollision(currentBlockX + 1, currentBlockY)) {
currentBlockX += 1;
update();
}
break;
case Qt::Key_Down:
if (!checkCollision(currentBlockX, currentBlockY + 1)) {
currentBlockY += 1;
update();
}
break;
case Qt::Key_Up:
// rotate block
break;
}
}
void TetrisBlock::initBlock()
{
// initialize board with zeros
// initialize current block with zeros
}
void TetrisBlock::newBlock()
{
// generate new random block
// set currentBlockX and currentBlockY
}
bool TetrisBlock::checkCollision(int x, int y)
{
// check if current block collides with board or other blocks
return false;
}
void TetrisBlock::updateBoard()
{
// update board with current block
// check if any rows are complete and remove them
}
```
在上面的代码中,我们使用了一个 QTimer 对象来定时触发方块的下落,使用键盘事件来控制方块的左右移动和变形。在 paintEvent 函数中,我们使用 QPainter 对象来绘制方块和游戏区域。在 checkCollision 函数中,我们检查当前方块是否会与游戏区域或其他方块碰撞。在 updateBoard 函数中,我们更新游戏区域并检查是否有行已满,需要移除。
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