unity中VR拾取物品,并抛出物体的代码
时间: 2023-05-30 18:05:10 浏览: 303
捡拾物品发布实现代码
以下是一个简单的Unity VR拾取和抛出物品的示例代码。该代码使用SteamVR插件和Oculus Touch手柄进行交互。
```
using UnityEngine;
using Valve.VR;
using System.Collections;
public class VRPickupThrow : MonoBehaviour
{
private SteamVR_TrackedObject trackedObject;
private SteamVR_Controller.Device device;
private Rigidbody rigidbody;
private Transform originalParent;
private bool isHolding = false;
private void Awake()
{
trackedObject = GetComponent<SteamVR_TrackedObject>();
rigidbody = GetComponent<Rigidbody>();
originalParent = transform.parent;
}
private void FixedUpdate()
{
device = SteamVR_Controller.Input((int)trackedObject.index);
if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger))
{
Pickup();
}
else if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger))
{
Throw();
}
}
private void Pickup()
{
if (!isHolding)
{
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.forward, out hit))
{
if (hit.collider.gameObject.GetComponent<Rigidbody>())
{
rigidbody = hit.collider.gameObject.GetComponent<Rigidbody>();
rigidbody.isKinematic = true;
transform.SetParent(hit.collider.gameObject.transform);
isHolding = true;
}
}
}
}
private void Throw()
{
if (isHolding)
{
rigidbody.isKinematic = false;
transform.SetParent(originalParent);
rigidbody.velocity = device.velocity;
rigidbody.angularVelocity = device.angularVelocity;
isHolding = false;
}
}
}
```
在这个代码中,我们创建了一个名为VRPickupThrow的脚本。它有以下功能:
- 跟踪SteamVR手柄的输入
- 检测手柄是否按下或松开扳机按钮
- 在按下触发器时,拾取附近的刚体物体并将其作为子对象附加到手柄上
- 在松开触发器时,将物体抛出并恢复其自由运动
要使用这个脚本,将其添加到您想要交互的物体上。确保该物体具有刚体组件和碰撞器。还需要安装SteamVR插件并连接Oculus Touch手柄。最后,您需要将此脚本附加到SteamVR手柄上。
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