使用unity mesh类生成圆锥体可视范围,请给出具体代码
时间: 2023-05-12 15:05:32 浏览: 284
以下是使用 Unity Mesh 类生成圆锥体可视范围的示例代码:
```csharp
using UnityEngine;
public class ConeMeshGenerator : MonoBehaviour
{
public float radius = 1f;
public float height = 2f;
public int segments = 32;
private MeshFilter meshFilter;
private void Awake()
{
meshFilter = GetComponent<MeshFilter>();
}
private void Start()
{
GenerateConeMesh();
}
private void GenerateConeMesh()
{
Mesh mesh = new Mesh();
Vector3[] vertices = new Vector3[segments + 2];
int[] triangles = new int[segments * 3];
vertices[0] = Vector3.zero;
for (int i = 0; i <= segments; i++)
{
float angle = i * Mathf.PI * 2f / segments;
float x = Mathf.Cos(angle) * radius;
float z = Mathf.Sin(angle) * radius;
vertices[i + 1] = new Vector3(x, 0f, z);
}
vertices[segments + 1] = new Vector3(0f, height, 0f);
for (int i = 0; i < segments; i++)
{
triangles[i * 3] = 0;
triangles[i * 3 + 1] = i + 1;
triangles[i * 3 + 2] = i + 2;
}
triangles[segments * 3 - 1] = 1;
mesh.vertices = vertices;
mesh.triangles = triangles;
meshFilter.mesh = mesh;
}
}
```
这段代码会在场景中创建一个圆锥体,并将其渲染出来。你可以在 Unity 编辑器中调整圆锥体的半径、高度和分段数,以获得不同的效果。
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