c++写一个斗地主得分结果
时间: 2023-08-04 20:32:26 浏览: 53
好的,斗地主的得分结果可以按照以下规则计算:
1. 炸弹:四张相同的牌被称为炸弹,炸弹的大小按照牌点数从大到小排列,如四个3比四个2大。
2. 单牌:一张单独的牌。
3. 对子:两张点数相同的牌,大小按照牌点数从大到小排列,如对A比对K大。
4. 三带一:三张点数相同的牌加一张单牌,大小按照三张牌的点数从大到小排列,如三个5带一个3比三个4带一个2大。
5. 顺子:五张或更多连续的单牌,大小按照最大的牌点数从大到小排列,如78910JQKA比34567大。
6. 连对:三对或更多连续的对子,大小按照最大的牌点数从大到小排列,如334455比223344大。
7. 三带二:三张点数相同的牌加一对点数相同的牌,大小按照三张牌的点数从大到小排列,如三个5带一对33比三个4带一对22大。
根据这些规则,我们可以编写如下的C++程序来计算斗地主的得分结果:
```c++
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
const int CARD_NUM = 54;
enum CardType {
CT_SINGLE, // 单牌
CT_PAIR, // 对子
CT_THREE_TAKE_ONE, // 三带一
CT_THREE_TAKE_TWO, // 三带二
CT_STRAIGHT, // 顺子
CT_STRAIGHT_PAIR, // 连对
CT_BOMB, // 炸弹
CT_ERROR // 错误类型
};
int cardValue(int card) {
return card % 13;
}
CardType getCardType(const vector<int>& cards) {
int n = cards.size();
if (n == 1) {
return CT_SINGLE;
} else if (n == 2 && cardValue(cards[0]) == cardValue(cards[1])) {
return CT_PAIR;
} else if (n == 3 && cardValue(cards[0]) == cardValue(cards[1]) && cardValue(cards[1]) == cardValue(cards[2])) {
return CT_THREE_TAKE_ONE;
} else if (n == 4 && cardValue(cards[0]) == cardValue(cards[1]) && cardValue(cards[1]) == cardValue(cards[2])
&& cardValue(cards[2]) == cardValue(cards[3])) {
return CT_BOMB;
} else if (n == 5) {
if (cardValue(cards[0]) == cardValue(cards[1]) && cardValue(cards[1]) == cardValue(cards[2])
&& cardValue(cards[3]) == cardValue(cards[4])) {
return CT_THREE_TAKE_TWO;
} else {
bool isStraight = true;
for (int i = 1; i < n; i++) {
if (cardValue(cards[i]) != cardValue(cards[i-1]) + 1) {
isStraight = false;
break;
}
}
if (isStraight) {
return CT_STRAIGHT;
}
}
} else if (n >= 6 && n % 2 == 0) {
bool isPair = true;
for (int i = 0; i < n; i += 2) {
if (cardValue(cards[i]) != cardValue(cards[i+1])) {
isPair = false;
break;
}
}
if (isPair) {
bool isStraightPair = true;
for (int i = 2; i < n; i += 2) {
if (cardValue(cards[i]) != cardValue(cards[i-2]) + 1) {
isStraightPair = false;
break;
}
}
if (isStraightPair) {
return CT_STRAIGHT_PAIR;
}
}
}
return CT_ERROR;
}
int getCardScore(const vector<int>& cards) {
int score = 0;
switch (getCardType(cards)) {
case CT_SINGLE:
score = cardValue(cards[0]) == 0 ? 15 : cardValue(cards[0]) - 2;
break;
case CT_PAIR:
score = cardValue(cards[0]) == 0 ? 15 : cardValue(cards[0]) - 2;
break;
case CT_THREE_TAKE_ONE:
score = cardValue(cards[0]) == 0 ? 15 : cardValue(cards[0]) - 2;
break;
case CT_THREE_TAKE_TWO:
score = cardValue(cards[0]) == 0 ? 15 : cardValue(cards[0]) - 2;
break;
case CT_STRAIGHT:
score = cardValue(cards[0]) == 0 ? 15 : cardValue(cards[0]) - 2;
break;
case CT_STRAIGHT_PAIR:
score = cardValue(cards[0]) == 0 ? 15 : cardValue(cards[0]) - 2;
break;
case CT_BOMB:
score = cardValue(cards[0]) == 0 ? 15 : cardValue(cards[0]) - 2;
score *= 2;
break;
case CT_ERROR:
score = -1;
break;
}
return score;
}
int getCardsScore(const vector<int>& cards) {
int n = cards.size();
if (n == 0) {
return 0;
} else if (n == 1) {
return getCardScore(cards);
} else if (n == 2 && cardValue(cards[0]) == cardValue(cards[1])) {
return getCardScore(cards);
} else {
int score = 0;
vector<vector<int>> cardGroups;
vector<int> group;
for (int i = 0; i < n; i++) {
if (group.empty() || cardValue(cards[i]) == cardValue(group[0])) {
group.push_back(cards[i]);
} else {
cardGroups.push_back(group);
group.clear();
group.push_back(cards[i]);
}
}
cardGroups.push_back(group);
sort(cardGroups.begin(), cardGroups.end(), [](const vector<int>& a, const vector<int>& b) {
return getCardType(a) < getCardType(b) || (getCardType(a) == getCardType(b) && cardValue(a[0]) > cardValue(b[0]));
});
for (int i = 0; i < cardGroups.size(); i++) {
score += getCardScore(cardGroups[i]);
}
return score;
}
}
int main() {
vector<int> cards = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
49, 50, 51, 52, 53};
random_shuffle(cards.begin(), cards.end());
vector<int> player1(cards.begin(), cards.begin()+17);
vector<int> player2(cards.begin()+17, cards.begin()+34);
vector<int> player3(cards.begin()+34, cards.end()-3);
vector<int> lordCards(cards.end()-3, cards.end());
cout << "Player 1's cards: ";
for (int i = 0; i < player1.size(); i++) {
cout << player1[i] << " ";
}
cout << endl;
cout << "Player 2's cards: ";
for (int i = 0; i < player2.size(); i++) {
cout << player2[i] << " ";
}
cout << endl;
cout << "Player 3's cards: ";
for (int i = 0; i < player3.size(); i++) {
cout << player3[i] << " ";
}
cout << endl;
cout << "Lord's cards: ";
for (int i = 0; i < lordCards.size(); i++) {
cout << lordCards[i] << " ";
}
cout << endl;
int score1 = getCardsScore(player1);
int score2 = getCardsScore(player2);
int score3 = getCardsScore(player3);
int lordScore = getCardsScore(lordCards);
cout << "Player 1's score: " << score1 << endl;
cout << "Player 2's score: " << score2 << endl;
cout << "Player 3's score: " << score3 << endl;
cout << "Lord's score: " << lordScore << endl;
if (score1 + score3 < score2 + lordScore) {
cout << "Player 2 and Lord win!" << endl;
} else {
cout << "Player 1 and 3 win!" << endl;
}
return 0;
}
```
上面的代码首先定义了牌的点数和花色,然后定义了不同的牌型和得分计算方法。其中,`getCardType`函数根据牌的数量和点数判断牌型,`getCardScore`函数根据牌型计算得分,`getCardsScore`函数根据牌的数量和牌型排序计算总得分。程序最后随机生成一副牌,并将牌分给三个玩家和地主,计算得分并输出结果。