用C语言写一个浪漫的表白代码
时间: 2023-12-01 20:04:35 浏览: 255
以下是一个简单的浪漫表白代码:
```c
#include <stdio.h>
int main() {
printf("亲爱的,我想对你说:\n");
printf("我一直在想你,每时每刻都在想你。\n");
printf("我喜欢你的眼睛,喜欢你的微笑,喜欢你的一切。\n");
printf("我想和你一起走过这个人生的旅程,分享每一个美好的瞬间。\n");
printf("你愿意和我在一起吗?\n");
printf("我爱你!\n");
return 0;
}
```
在控制台中运行这个程序,它将输出一段浪漫的表白话语。当然,这只是一个简单的示例,你可以根据自己的实际情况来编写更加个性化、浪漫的表白代码。
相关问题
用c语言写一个复杂的表白代码
### 回答1:
以下是一个简单的 C 语言程序,用于向指定的人表白:
```c
#include <stdio.h>
#include <string.h>
int main() {
char name[20];
printf("请输入你想表白的人的名字:");
scanf("%s", name);
printf("\n");
printf("亲爱的 %s,\n", name);
printf("我喜欢你已经很久了,\n");
printf("你总是在我心中挥之不去,\n");
printf("我真的希望能够和你在一起,\n");
printf("愿意做你的伴侣,陪你走过一生。\n");
printf("如果你愿意接受我的表白,\n");
printf("请回复我吧!\n");
return 0;
}
```
这个程序首先要求用户输入他们想要表白的人的名字。然后,程序使用输入的名字创建一条表白信息,并将其打印到屏幕上。最后,程序结束并返回0。
当然,这只是一个简单的示例程序。实际上,表白的方式有很多种,可以根据自己的情况和需要进行修改和定制。
### 回答2:
在C语言中,我们可以使用嵌套循环和条件语句来编写一个复杂的表白代码。下面是一个示例:
```c
#include <stdio.h>
int main() {
int i, j;
// 倒序循环打印出"I Love You!"的每个字母
for(i = 5; i >= 1; i--) {
for(j = i; j >= 1; j--) {
printf("%c", 'A' + j - 1);
}
printf("\n");
}
// 输出表白的文字
printf("\n\n");
printf("亲爱的,你愿意做我女友吗?\n");
// 正序循环打印出"I Love You!"的每个字母
for(i = 1; i <= 5; i++) {
for(j = 1; j <= i; j++) {
printf("%c", 'A' + j - 1);
}
printf("\n");
}
return 0;
}
```
这段代码首先使用嵌套循环打印出了"I Love You!"的每个字母,然后输出表白的文字,最后再次使用循环打印出"I Love You!"的每个字母。代码运行后,控制台会输出以下内容:
```
ABCDE
ABCD
ABC
AB
A
亲爱的,你愿意做我女友吗?
A
AB
ABC
ABCD
ABCDE
```
以上代码通过打印字母的方式来表达爱意,以较为复杂的方式实现了一段表白代码。当然,这只是示例,你可以根据自己的喜好和创意编写更加个性化的表白代码。
### 回答3:
在C语言中编写一个复杂的表白代码,我们可以使用文本图形和动画来设计一个独特的表白效果。
首先,我们可以使用字符画的方式绘制一个爱心图案,并通过循环将其打印出来。可以使用以下代码实现:
```c
#include <stdio.h>
int main() {
int i, j;
int love[9][9] = {{0, 1, 1, 0, 0, 0, 1, 1, 0},
{1, 0, 0, 1, 0, 1, 0, 0, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}};
for (i = 0; i < 9; i++) {
for (j = 0; j < 9; j++) {
if (love[i][j] == 1) {
printf("*");
} else {
printf(" ");
}
}
printf("\n");
}
return 0;
}
```
然后,我们可以使用循环和睡眠函数来产生一种闪烁效果,使爱心图案看起来更加动态。可以使用以下代码实现:
```c
#include <stdio.h>
#include <unistd.h>
int main() {
int i, j, k;
int love[9][9] = {{0, 1, 1, 0, 0, 0, 1, 1, 0},
{1, 0, 0, 1, 0, 1, 0, 0, 1},
{1, 0, 0, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}};
for (k = 0; k < 5; k++) {
for (i = 0; i < 9; i++) {
for (j = 0; j < 9; j++) {
if (love[i][j] == 1) {
printf("*");
} else {
printf(" ");
}
}
printf("\n");
}
usleep(500000); // 微妙级别的延迟
system("clear"); // 清屏
usleep(500000); // 微妙级别的延迟
}
return 0;
}
```
这段代码会产生一个闪烁的爱心图案,可以让人感到惊喜和浪漫。可以尝试在控制台运行这段代码,给心爱的人一个难忘的表白体验。
c语言浪漫烟花表白代码
```
<!DOCTYPE html>
<html>
<head>
<title></title>
</head>
<style>
* {
padding: 0;
margin: 0;
}
html,
body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}
.aa {
position: fixed;
left: 50%;
bottom: 10px;
color: #ccc;
}
</style>
<body>
<canvas id="pinkboard"></canvas>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30 // particle size in pixels
}
};
/*
* RequestAnimationFrame polyfill by Erik M?ller
*/
(function () {
var b = 0;
var c = ["ms", "moz", "webkit", "o"];
for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
window.cancelAnimationFrame =
window[c[a] + "CancelAnimationFrame"] ||
window[c[a] + "CancelRequestAnimationFrame"];
}
if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function (h, e) {
var d = new Date().getTime();
var f = Math.max(0, 16 - (d - b));
var g = window.setTimeout(function () {
h(d + f);
}, f);
b = d + f;
return g;
};
}
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function (d) {
clearTimeout(d);
};
}
})();
/*
* Point class
*/
var Point = (function () {
function Point(x, y) {
this.x = typeof x !== "undefined" ? x : 0;
this.y = typeof y !== "undefined" ? y : 0;
}
Point.prototype.clone = function () {
return new Point(this.x, this.y);
};
Point.prototype.length = function (length) {
if (typeof length == "undefined")
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function () {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle = (function () {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function (x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function (deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function (context, image) {
function ease(t) {
return --t * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(
image,
this.position.x - size / 2,
this.position.y - size / 2,
size,
size
);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool = (function () {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function (x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function (deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
}
// remove inactive particles
while (
particles[firstActive].age >= duration &&
firstActive != firstFree
) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function (context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function (canvas) {
var context = canvas.getContext("2d"),
particles = new ParticlePool(settings.particles.length),
particleRate =
settings.particles.length / settings.particles.duration, // particles/sec
time;
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) -
50 * Math.cos(2 * t) -
20 * Math.cos(3 * t) -
10 * Math.cos(4 * t) +
25
);
}
// creating the particle image using a dummy canvas
var image = (function () {
var canvas = document.createElement("canvas"),
context = canvas.getContext("2d");
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x =
settings.particles.size / 2 +
(point.x * settings.particles.size) / 350;
point.y =
settings.particles.size / 2 -
(point.y * settings.particles.size) / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = "#ea80b0";
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(
canvas.width / 2 + pos.x,
canvas.height / 2 - pos.y,
dir.x,
-dir.y
);
}
// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
// delay rendering bootstrap
setTimeout(function () {
onResize();
render();
}, 10);
})(document.getElementById("pinkboard"));
</script>
</body>
</html>
```
![示例图片](https://devbit-static.oss-cn-beijing.aliyuncs.com/devbit-static/img/heart.png)
阅读全文