unity在game窗口生成可视化圆锥形视野范围,请给出具体代码实现
时间: 2023-05-11 09:06:53 浏览: 211
以下是一种实现可视化圆锥形视野范围的Unity代码:
```csharp
using UnityEngine;
public class ConeOfVision : MonoBehaviour
{
public float viewAngle = 90f;
public float viewDistance = 10f;
public LayerMask targetMask;
public LayerMask obstacleMask;
private void Update()
{
Collider[] targetsInViewRadius = Physics.OverlapSphere(transform.position, viewDistance, targetMask);
for (int i = 0; i < targetsInViewRadius.Length; i++)
{
Transform target = targetsInViewRadius[i].transform;
Vector3 dirToTarget = (target.position - transform.position).normalized;
if (Vector3.Angle(transform.forward, dirToTarget) < viewAngle / 2)
{
float dstToTarget = Vector3.Distance(transform.position, target.position);
if (!Physics.Raycast(transform.position, dirToTarget, dstToTarget, obstacleMask))
{
Debug.DrawLine(transform.position, target.position, Color.green);
}
}
}
DrawFieldOfView();
}
private void DrawFieldOfView()
{
int rayCount = 50;
float angle = transform.eulerAngles.y - viewAngle / 2;
for (int i = 0; i < rayCount; i++)
{
Vector3 dir = DirFromAngle(angle + viewAngle / rayCount * i);
Debug.DrawLine(transform.position, transform.position + dir * viewDistance, Color.red);
}
}
private Vector3 DirFromAngle(float angleInDegrees)
{
float angleInRadians = angleInDegrees * Mathf.Deg2Rad;
return new Vector3(Mathf.Sin(angleInRadians), 0, Mathf.Cos(angleInRadians));
}
}
```
这个脚本会在每一帧检测视野范围内的目标,并用绿色的线条连接玩家和目标。同时,它还会在玩家周围画出一个红色的圆锥形视野范围。
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