接上 设置 的里面有简单 中等 困难 你用C#写一下呀
时间: 2024-12-23 08:14:21 浏览: 4
在WPF MVVM中,对于设置页面里的难度选择,你可以创建一个枚举来代表不同的难度级别,然后在视图模型中添加一个属性来绑定这个选择。以下是基本的C#实现:
```csharp
// 难度级别枚举
public enum DifficultyLevel
{
Simple,
Medium,
Hard
}
// GameViewModel.cs
public class GameViewModel : INotifyPropertyChanged // Implement INotifyPropertyChanged for property change notifications
{
private DifficultyLevel _difficulty;
public DifficultyLevel Difficulty
{
get { return _difficulty; }
set
{
if (_difficulty != value)
{
_difficulty = value;
OnPropertyChanged("Difficulty"); // Notify UI when difficulty changes
}
}
}
public Command SelectDifficultyCommand => new RelayCommand(() =>
{
// 在这里根据Difficulty的值改变游戏规则或参数
switch (_difficulty)
{
case DifficultyLevel.Simple:
// 简单难度的设置
break;
case DifficultyLevel.Medium:
// 中等难度的设置
break;
case DifficultyLevel.Hard:
// 困难难度的设置
break;
}
});
// ... 其他代码 ...
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
// 假设你已经实现了ICommand接口,如 RelayCommand
public class RelayCommand : ICommand
{
//...
}
```
在这个例子中,用户从下拉列表选择难度时,会触发`SelectDifficultyCommand`,视图模型内的`Difficulty`属性变化会被自动通知视图,进而更新UI。
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