unity 如何用代码设置animator layer的权重
时间: 2024-11-03 07:22:14 浏览: 147
在Unity中,要通过代码设置Animator组件的层权重,你可以使用`AnimatorController`的`SetLayerWeight`方法。这个方法接受两个参数:一个是`layerIndex`(表示你要调整权重的动画图层的索引),另一个是`weight`(权重值,通常范围是0到1之间,1代表完全启用,0代表完全禁用)。
以下是设置单个图层权重的基本步骤:
```csharp
using UnityEngine;
using UnityEngine.Animations;
public class SetAnimLayerWeight : MonoBehaviour
{
public int targetLayerIndex; // 要设置权重的图层索引
public float targetWeight; // 目标权重
void Start()
{
// 获取Animator组件
Animator animator = GetComponent<Animator>();
if (animator != null)
{
// 设置图层权重
animator.SetLayerWeight(targetLayerIndex, targetWeight);
// 你可以选择在这里添加一些日志打印或者其他验证操作
Debug.Log($"Set layer {targetLayerIndex} weight to {targetWeight}");
}
else
{
Debug.LogError("Animator not found");
}
}
}
```
请确保将`targetLayerIndex`和`targetWeight`属性与你想要设置的图层数组索引和权重相对应。
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