python连连看面向对象设计代码
时间: 2024-06-22 07:03:43 浏览: 88
Python连连看游戏的面向对象设计通常会将游戏中的元素抽象为类,包括但不限于方块(Block)、游戏区域(GameBoard)、操作者(Player)和游戏逻辑(Game)。以下是一个简单的Python连连看游戏的面向对象设计示例:
```python
# 定义一个基础方块类
class Block:
def __init__(self, value):
self.value = value
self.matched = False
# 方块可以设置匹配状态
class ConnectedBlock(Block):
def match(self, other):
if self.value == other.value:
self.matched = other.matched = True
# 游戏区域类,包含方块列表
class GameBoard:
def __init__(self, size):
self.board = [[ConnectedBlock(i) for _ in range(size)] for _ in range(size)]
# 检查相邻方块是否能匹配
def check_matches(self, row, col):
for dr, dc in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
new_row, new_col = row + dr, col + dc
if 0 <= new_row < len(self.board) and 0 <= new_col < len(self.board) and not self.board[new_row][new_col].matched:
self.board[row][col].match(self.board[new_row][new_col])
# 玩家类
class Player:
def __init__(self, game_board):
self.game_board = game_board
self.move_history = []
# 玩家点击方块进行匹配操作
def click(self, row, col):
self.move_history.append((row, col))
self.game_board.check_matches(row, col)
if all(block.matched for row in self.game_board.board for block in row):
print("恭喜,游戏结束!")
# 示例游戏运行
def play_game():
board = GameBoard(5)
player = Player(board)
# 进行游戏循环,玩家点击方块
while not all(block.matched for row in board.board for block in row):
row, col = input("请输入行和列(用逗号分隔):").split(",")
player.click(int(row), int(col))
play_game()
```
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