VSC不能用using namespace std
时间: 2023-11-19 19:51:36 浏览: 101
好的,关于这个问题,可能是因为在使用VSC时,没有正确地配置编译器或者没有包含必要的头文件。你可以尝试在代码中手动包含头文件,例如:
```
#include <iostream>
using std::cout;
using std::endl;
```
或者在编译器中添加命令行选项,例如:
```
g++ -std=c++11 -Wall -Wextra -pedantic -o program program.cpp
```
其中 `-std=c++11` 表示使用 C++11 标准,`-Wall` 和 `-Wextra` 表示开启所有警告,`-pedantic` 表示开启严格模式。
相关问题
用vsc++写一个扫雷程序
好的,下面是一个简单的扫雷程序的代码,使用 Visual Studio C++编写:
```c++
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
const int ROWS = 10;
const int COLS = 10;
const int MINES = 10;
void initBoard(int board[][COLS]) {
for (int row = 0; row < ROWS; ++row) {
for (int col = 0; col < COLS; ++col) {
board[row][col] = 0;
}
}
}
void placeMines(int board[][COLS]) {
srand(time(nullptr));
int count = 0;
while (count < MINES) {
int row = rand() % ROWS;
int col = rand() % COLS;
if (board[row][col] != -1) {
board[row][col] = -1;
++count;
}
}
}
void printBoard(int board[][COLS], bool showMines = false) {
for (int row = 0; row < ROWS; ++row) {
for (int col = 0; col < COLS; ++col) {
if (board[row][col] == -1 && showMines) {
cout << "* ";
} else if (board[row][col] == -2) {
cout << "F ";
} else if (board[row][col] >= 0) {
cout << board[row][col] << " ";
} else {
cout << ". ";
}
}
cout << endl;
}
cout << endl;
}
void updateBoard(int board[][COLS], int row, int col) {
if (board[row][col] == -1) {
// game over
board[row][col] = -3;
printBoard(board, true);
cout << "Game over!" << endl;
exit(0);
} else if (board[row][col] == 0) {
board[row][col] = -2;
printBoard(board);
if (row > 0) updateBoard(board, row - 1, col);
if (row < ROWS - 1) updateBoard(board, row + 1, col);
if (col > 0) updateBoard(board, row, col - 1);
if (col < COLS - 1) updateBoard(board, row, col + 1);
} else {
board[row][col] = board[row][col] + 1;
}
}
int main() {
int board[ROWS][COLS];
initBoard(board);
placeMines(board);
printBoard(board);
while (true) {
cout << "Enter row and col: ";
int row, col;
cin >> row >> col;
updateBoard(board, row, col);
printBoard(board);
}
return 0;
}
```
程序使用二维数组表示地图,-1表示地雷,-2表示插旗,-3表示插错了旗。程序先随机放置地雷,再让玩家插旗,直到所有地雷都被插旗或被挖开。如果玩家挖到地雷,则游戏结束。
用vsc++写一个9*9有前端能鼠标交互的扫雷程序
好的,以下是一个用VSC++编写的9*9有前端能鼠标交互的扫雷程序的代码:
```c++
#include <iostream>
#include <vector>
#include <stdlib.h>
#include <time.h>
#include <windows.h>
#include <conio.h>
using namespace std;
const int ROWS = 9, COLS = 9, MINES = 10;
enum GameStatus { WIN, LOSE, PLAYING };
struct Cell {
bool hasMine;
bool hasFlag;
bool isRevealed;
int numAdjacentMines;
};
vector<vector<Cell>> board(ROWS, vector<Cell>(COLS));
int minesLeft = MINES;
GameStatus status = PLAYING;
void initBoard();
void printBoard(bool revealMines);
void revealCell(int row, int col);
void flagCell(int row, int col);
void checkWin();
int main() {
initBoard();
printBoard(false);
while (status == PLAYING) {
if (_kbhit()) {
char ch = _getch();
int row, col;
cout << "Enter row (1-9): ";
cin >> row;
cout << "Enter col (1-9): ";
cin >> col;
row--;
col--;
if (ch == 'r' || ch == 'R') {
if (board[row][col].hasMine) {
status = LOSE;
}
else {
revealCell(row, col);
checkWin();
}
}
else if (ch == 'f' || ch == 'F') {
flagCell(row, col);
}
system("cls");
printBoard(false);
}
}
if (status == WIN) {
cout << "Congratulations, you won!" << endl;
}
else {
cout << "Sorry, you lost!" << endl;
printBoard(true);
}
return 0;
}
void initBoard() {
// Initialize all cells to have no mine, no flag, not revealed, and 0 adjacent mines
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
board[i][j].hasMine = false;
board[i][j].hasFlag = false;
board[i][j].isRevealed = false;
board[i][j].numAdjacentMines = 0;
}
}
// Randomly place mines
srand(time(NULL));
int minesPlaced = 0;
while (minesPlaced < MINES) {
int row = rand() % ROWS;
int col = rand() % COLS;
if (!board[row][col].hasMine) {
board[row][col].hasMine = true;
minesPlaced++;
}
}
// Calculate number of adjacent mines for each cell
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
if (board[i][j].hasMine) {
continue;
}
int count = 0;
for (int k = i - 1; k <= i + 1; k++) {
for (int l = j - 1; l <= j + 1; l++) {
if (k >= 0 && k < ROWS && l >= 0 && l < COLS && board[k][l].hasMine) {
count++;
}
}
}
board[i][j].numAdjacentMines = count;
}
}
}
void printBoard(bool revealMines) {
// Print column numbers
cout << " ";
for (int j = 0; j < COLS; j++) {
cout << " " << (j + 1);
}
cout << endl;
// Print board
for (int i = 0; i < ROWS; i++) {
cout << (i + 1) << " ";
for (int j = 0; j < COLS; j++) {
if (board[i][j].isRevealed) {
if (board[i][j].hasMine) {
cout << "*";
}
else {
cout << board[i][j].numAdjacentMines;
}
}
else if (board[i][j].hasFlag) {
cout << "F";
}
else if (revealMines && board[i][j].hasMine) {
cout << "*";
}
else {
cout << ".";
}
cout << " ";
}
cout << endl;
}
// Print number of mines left and game status
cout << "Mines left: " << minesLeft << endl;
if (status == PLAYING) {
cout << "Playing..." << endl;
}
else if (status == WIN) {
cout << "You won!" << endl;
}
else {
cout << "You lost!" << endl;
}
}
void revealCell(int row, int col) {
if (board[row][col].isRevealed) {
return;
}
board[row][col].isRevealed = true;
if (board[row][col].numAdjacentMines == 0) {
// Reveal adjacent cells recursively
for (int i = row - 1; i <= row + 1; i++) {
for (int j = col - 1; j <= col + 1; j++) {
if (i >= 0 && i < ROWS && j >= 0 && j < COLS) {
revealCell(i, j);
}
}
}
}
}
void flagCell(int row, int col) {
if (board[row][col].isRevealed) {
return;
}
if (board[row][col].hasFlag) {
board[row][col].hasFlag = false;
minesLeft++;
}
else {
board[row][col].hasFlag = true;
minesLeft--;
}
}
void checkWin() {
int numUnrevealedCells = 0;
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
if (!board[i][j].isRevealed) {
numUnrevealedCells++;
}
}
}
if (numUnrevealedCells == MINES) {
status = WIN;
}
}
```
这个程序实现了一个简单的控制台扫雷游戏,用了与前面的代码不同的方式获取用户输入。你需要将这个程序改造一下,让它能够在前端界面中交互,而不是在控制台中输入坐标。你可以使用类似前面的代码中的HTML和JavaScript来实现前端界面。
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