用VUE写出一个完整的贪吃蛇游戏
时间: 2024-03-27 11:36:08 浏览: 55
好的,以下是一个完整的贪吃蛇游戏的Vue实现:
1. 在Vue组件中创建一个canvas元素用于绘制游戏界面,并引入游戏所需的图片资源
```
<template>
<div>
<canvas ref="canvas" width="400" height="400"></canvas>
</div>
</template>
<script>
import Snake from "./Snake";
import Food from "./Food";
import bgImg from "./assets/bg.jpg";
import foodImg from "./assets/food.png";
import headImg from "./assets/head.png";
import bodyImg from "./assets/body.png";
import tailImg from "./assets/tail.png";
export default {
name: "SnakeGame",
data() {
return {
ctx: null,
fps: 10,
snake: null,
food: null,
score: 0,
gameover: false,
images: {}
};
},
mounted() {
this.ctx = this.$refs.canvas.getContext("2d");
this.loadImages();
},
methods: {
loadImages() {
// 加载图片资源
const images = {
bg: new Image(),
food: new Image(),
head: new Image(),
body: new Image(),
tail: new Image()
};
images.bg.src = bgImg;
images.food.src = foodImg;
images.head.src = headImg;
images.body.src = bodyImg;
images.tail.src = tailImg;
images.bg.onload = () => {
this.images = images;
this.initGame();
};
},
initGame() {
// 初始化游戏
this.snake = new Snake();
this.food = new Food();
this.score = 0;
this.gameover = false;
setInterval(() => {
this.update();
this.draw();
}, 1000 / this.fps);
},
update() {
// 更新游戏状态
if (this.gameover) {
return;
}
this.snake.update();
if (this.snake.eat(this.food)) {
this.food = new Food();
this.score++;
}
if (this.snake.checkCollision()) {
this.gameover = true;
}
},
draw() {
// 绘制游戏界面
this.ctx.drawImage(this.images.bg, 0, 0);
// 绘制蛇和食物
this.snake.draw(this.ctx, this.images);
this.food.draw(this.ctx, this.images);
// 绘制分数和游戏结束提示
this.ctx.fillStyle = "#fff";
this.ctx.font = "20px Arial";
this.ctx.fillText(`Score: ${this.score}`, 10, 30);
if (this.gameover) {
this.ctx.fillText("Game Over!", 150, 200);
}
},
restart() {
// 重新开始游戏
this.initGame();
}
}
};
</script>
```
2. 在Snake和Food类中,完善蛇和食物的逻辑,包括位置、大小、移动、绘制等操作
```
class Snake {
constructor() {
this.size = 20;
this.body = [
{ x: 5, y: 5 },
{ x: 4, y: 5 },
{ x: 3, y: 5 },
{ x: 2, y: 5 },
{ x: 1, y: 5 }
];
this.direction = "right";
}
update() {
// 更新蛇的位置和状态
const head = { ...this.body[0] };
switch (this.direction) {
case "up":
head.y--;
break;
case "down":
head.y++;
break;
case "left":
head.x--;
break;
case "right":
head.x++;
break;
}
this.body.unshift(head);
this.body.pop();
}
eat(food) {
// 判断是否吃到了食物
const head = this.body[0];
return head.x === food.x && head.y === food.y;
}
checkCollision() {
// 判断是否碰到了墙或者自己的身体
const head = this.body[0];
if (
head.x < 0 ||
head.y < 0 ||
head.x > 19 ||
head.y > 19 ||
this.body.slice(1).some(body => body.x === head.x && body.y === head.y)
) {
return true;
}
return false;
}
draw(ctx, images) {
// 绘制蛇的位置和状态
this.body.forEach((body, index) => {
const img =
index === 0
? images.head
: index === this.body.length - 1
? images.tail
: images.body;
ctx.drawImage(
img,
body.x * this.size,
body.y * this.size,
this.size,
this.size
);
});
}
}
class Food {
constructor() {
// 初始化食物的位置、大小等属性
this.size = 20;
this.x = Math.floor(Math.random() * 20);
this.y = Math.floor(Math.random() * 20);
}
draw(ctx, images) {
// 绘制食物的位置和状态
ctx.drawImage(
images.food,
this.x * this.size,
this.y * this.size,
this.size,
this.size
);
}
}
```
以上是一个完整的贪吃蛇游戏的Vue实现,具体的细节还需要根据实际情况进行调整和完善。
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