python启发式搜索智能三子棋游戏
时间: 2023-08-24 09:07:06 浏览: 149
作为一个AI语言,Python的启发式搜索能力非常强大,非常适合用来开发智能三子棋游戏。以下是一个简单的Python启发式搜索智能三子棋游戏的示例代码:
```python
import random
import copy
class Node:
def __init__(self, board, player):
self.board = board
self.player = player
self.children = []
self.score = 0
def add_child(self, node):
self.children.append(node)
def get_children(self):
return self.children
def get_score(self):
return self.score
def set_score(self, score):
self.score = score
def get_board(self):
return self.board
def get_player(self):
return self.player
def create_board():
return [[0, 0, 0], [0, 0, 0], [0, 0, 0]]
def print_board(board):
symbols = {0: " ", 1: "X", -1: "O"}
print(" 0 1 2")
for i in range(3):
row = [symbols[board[i][j]] for j in range(3)]
print("{} {}".format(i, " ".join(row)))
print()
def get_moves(board):
moves = []
for i in range(3):
for j in range(3):
if board[i][j] == 0:
moves.append((i, j))
return moves
def make_move(board, move, player):
row, col = move
new_board = copy.deepcopy(board)
new_board[row][col] = player
return new_board
def has_won(board, player):
for i in range(3):
if board[i][0] == player and board[i][1] == player and board[i][2] == player:
return True
if board[0][i] == player and board[1][i] == player and board[2][i] == player:
return True
if board[0][0] == player and board[1][1] == player and board[2][2] == player:
return True
if board[0][2] == player and board[1][1] == player and board[2][0] == player:
return True
return False
def get_winner(board):
if has_won(board, 1):
return 1
if has_won(board, -1):
return -1
return 0
def minimax(node, depth, alpha, beta, maximizing_player):
if depth == 0 or len(node.get_children()) == 0:
return node.get_score()
if maximizing_player:
value = -float("inf")
for child in node.get_children():
child_score = minimax(child, depth - 1, alpha, beta, False)
value = max(value, child_score)
alpha = max(alpha, value)
if beta <= alpha:
break
return value
else:
value = float("inf")
for child in node.get_children():
child_score = minimax(child, depth - 1, alpha, beta, True)
value = min(value, child_score)
beta = min(beta, value)
if beta <= alpha:
break
return value
def get_best_move(board, player):
root = Node(board, player)
moves = get_moves(board)
for move in moves:
new_board = make_move(board, move, player)
child = Node(new_board, -player)
root.add_child(child)
for child in root.get_children():
child_score = minimax(child, 3, -float("inf"), float("inf"), False)
child.set_score(child_score)
best_score = -float("inf")
best_moves = []
for child in root.get_children():
if child.get_score() > best_score:
best_score = child.get_score()
best_moves = [child.get_board()]
elif child.get_score() == best_score:
best_moves.append(child.get_board())
return random.choice(best_moves)
def play():
board = create_board()
print_board(board)
while True:
move_row = int(input("Enter row: "))
move_col = int(input("Enter col: "))
board = make_move(board, (move_row, move_col), 1)
print_board(board)
if has_won(board, 1):
print("You win!")
break
if len(get_moves(board)) == 0:
print("Tie!")
break
board = get_best_move(board, -1)
print_board(board)
if has_won(board, -1):
print("Computer wins!")
break
if len(get_moves(board)) == 0:
print("Tie!")
break
play()
```
该代码使用了经典的极小极大算法,同时使用了alpha-beta剪枝来加速搜索过程。运行该代码可以在控制台上玩三子棋游戏,你可以先下棋,然后程序会自动下一步棋,直到游戏结束。
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