帮我用c++实现一个Minecraft启动器在不用MinecraftLauncher.exe的前提下
时间: 2024-03-25 19:38:39 浏览: 179
好的,以下是一个简单的C++实现Minecraft启动器的示例代码,它不需要使用Minecraft Launcher.exe文件:
```c++
#include <iostream>
#include <fstream>
#include <string>
#include <windows.h>
#include <vector>
#include <algorithm>
using namespace std;
vector<string> splitString(const string& str, const string& delim)
{
vector<string> result;
size_t last = 0;
size_t index = str.find_first_of(delim, last);
while (index != string::npos) {
result.push_back(str.substr(last, index - last));
last = index + 1;
index = str.find_first_of(delim, last);
}
if (index - last > 0) {
result.push_back(str.substr(last, index - last));
}
return result;
}
int main()
{
// 设置Minecraft的路径和版本号
string mcPath = "C:/Program Files (x86)/Minecraft/";
string version = "1.16.5";
// 读取Minecraft的启动命令
ifstream cmdFile(mcPath + "versions/" + version + "/" + version + ".json");
string cmd;
while (cmdFile >> cmd) {
if (cmd == "\"minecraftArguments\":") {
getline(cmdFile, cmd);
break;
}
}
cmdFile.close();
// 构造启动命令
vector<string> cmdParts = splitString(cmd, " ");
cmdParts.insert(cmdParts.begin(), mcPath + "runtime/jre-x64/bin/java.exe");
cmdParts.insert(cmdParts.begin(), "-XX:+UnlockExperimentalVMOptions");
cmdParts.insert(cmdParts.begin(), "-XX:+UseG1GC");
cmdParts.insert(cmdParts.begin(), "-XX:G1NewSizePercent=20");
cmdParts.insert(cmdParts.begin(), "-XX:G1ReservePercent=20");
cmdParts.insert(cmdParts.begin(), "-XX:MaxGCPauseMillis=50");
cmdParts.insert(cmdParts.begin(), "-XX:-UseAdaptiveSizePolicy");
cmdParts.insert(cmdParts.begin(), "-Xmx2G");
cmdParts.insert(cmdParts.begin(), "-Djava.library.path=" + mcPath + "versions/" + version + "/" + version + "-natives");
cmdParts.insert(cmdParts.begin(), "-cp");
cmdParts.insert(cmdParts.begin(), mcPath + "versions/" + version + "/" + version + ".jar");
string fullCmd = "";
for (string part : cmdParts) {
fullCmd += part + " ";
}
// 启动Minecraft
STARTUPINFO si = { 0 };
si.cb = sizeof(si);
PROCESS_INFORMATION pi;
if (CreateProcess(NULL, (char*)fullCmd.c_str(), NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi)) {
WaitForSingleObject(pi.hProcess, INFINITE);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
}
return 0;
}
```
这个示例代码会读取Minecraft的启动命令,然后构造启动Minecraft的命令,并通过CreateProcess函数启动Minecraft。请注意,这个示例代码仅供参考,可能需要根据实际情况进行修改。
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