python3D爱心代码
时间: 2023-11-20 21:56:26 浏览: 50
以下是Python实现的3D爱心代码:
```python
import math
def heart_3d(x, y, z):
return (x**2 + 9/4*y**2 + z**2 - 1)**3 - x**2*z**3 - 9/80*y**2*z**3
def print_heart_3d():
scale = 0.02
for y in range(30, -30, -1):
line = ""
for x in range(-30, 30):
z = heart_3d(x*scale, y*scale, 0)*scale
if z <= 0:
line += "*"
else:
line += " "
print(line)
print_heart_3d()
```
相关问题
python3d爱心粒子代码
以下是一个简单的Python 3D爱心粒子代码,可以在Pygame中实现:
```
import pygame
import random
pygame.init()
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("3D Heart Particle System")
done = False
clock = pygame.time.Clock()
class Particle():
def __init__(self):
self.x = 0
self.y = 0
self.z = 0
self.size = 0
self.color = (0,0,0)
def move(self):
self.z -= 1
if self.z <= 0:
self.z = 400
self.x = random.randrange(-200,200)
self.y = random.randrange(-200,200)
self.size = random.randrange(10,20)
self.color = (random.randrange(50,255),random.randrange(50,255),random.randrange(50,255))
def draw_particles(particles):
for p in particles:
x = int(p.x * 400 / p.z) + 350
y = int(p.y * 400 / p.z) + 250
size = int(p.size * 400 / p.z)
pygame.draw.circle(screen, p.color, [x,y], size)
particles = []
for i in range(500):
p = Particle()
p.x = random.randrange(-200,200)
p.y = random.randrange(-200,200)
p.z = random.randrange(1,400)
p.size = random.randrange(10,20)
p.color = (random.randrange(50,255),random.randrange(50,255),random.randrange(50,255))
particles.append(p)
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
screen.fill((255,255,255))
draw_particles(particles)
for p in particles:
p.move()
pygame.display.flip()
clock.tick(60)
pygame.quit()
```
python粒子3D爱心代码
Python粒子3D爱心代码可以通过使用Python中的Pygame和PyOpenGL库来实现。具体步骤如下:
1. 导入所需库:Pygame和PyOpenGL库。
2. 创建窗口并设置参数。
3. 定义粒子类,包含粒子的位置、速度、大小等信息。
4. 创建粒子群并初始化,包含随机位置、速度和大小。
5. 定义粒子运动轨迹,即根据速度和位置更新粒子的位置。
6. 在主循环中绘制粒子,并根据运动轨迹更新粒子的位置。
7. 添加交互功能,例如通过鼠标移动控制粒子运动等。
以下是一段简单的Python粒子3D爱心代码示例:
```python
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
import random
class Particle:
def __init__(self):
self.pos = [random.uniform(-1, 1), random.uniform(-1, 1), random.uniform(-1, 1)]
self.vel = [random.uniform(-0.01, 0.01), random.uniform(-0.01, 0.01), random.uniform(-0.01, 0.01)]
self.size = random.uniform(0.005, 0.015)
def move(self):
self.pos += self.vel
self.pos += self.vel
self.pos += self.vel
if abs(self.pos) > 1:
self.vel *= -1
if abs(self.pos) > 1:
self.vel *= -1
if abs(self.pos) > 1:
self.vel *= -1
def main():
pygame.init()
display = (800, 600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
glClearColor(0, 0, 0, 1)
glMatrixMode(GL_PROJECTION)
gluPerspective(45, (display/display), 0.1, 50.0)
glMatrixMode(GL_MODELVIEW)
glEnable(GL_DEPTH_TEST)
particles = [Particle() for i in range(200)]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glBegin(GL_POINTS)
for p in particles:
glColor3f(1, 0, 0)
glVertex3fv(p.pos)
p.move()
glEnd()
pygame.display.flip()
pygame.time.wait(10)
if __name__ == '__main__':
main()
```