用threejs创建一个立方体,用ECHART绘制一个仪表盘,并贴在立方体表面上
时间: 2024-02-12 09:10:03 浏览: 89
好的,下面是用three.js创建一个立方体并用ECharts绘制一个仪表盘的基本步骤:
1. 引入three.js和ECharts的库文件。
```javascript
<script src="https://cdn.staticfile.org/three.js/r128/three.min.js"></script>
<script src="https://cdn.staticfile.org/echarts/5.1.2/echarts.min.js"></script>
```
2. 创建一个three.js场景和相机。
```javascript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.z = 5;
```
3. 创建一个立方体,并将其添加到场景中。
```javascript
var geometry = new THREE.BoxGeometry( 2, 2, 2 );
var material = new THREE.MeshBasicMaterial( {color: 0xffffff} );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
```
4. 创建一个ECharts图表,并将其渲染到一个Canvas元素上。
```javascript
var option = {
// ECharts图表的配置参数
};
var chart = echarts.init(document.createElement('canvas'));
chart.setOption(option);
```
5. 将Canvas元素转换成three.js的纹理,并将其应用到立方体的表面上。
```javascript
var texture = new THREE.CanvasTexture(chart.getDom());
var material = new THREE.MeshBasicMaterial({ map: texture });
cube.material = material;
```
6. 渲染场景。
```javascript
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
animate();
```
完整代码如下:
```javascript
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
camera.position.z = 5;
var geometry = new THREE.BoxGeometry( 2, 2, 2 );
var material = new THREE.MeshBasicMaterial( {color: 0xffffff} );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
var option = {
// ECharts图表的配置参数
};
var chart = echarts.init(document.createElement('canvas'));
chart.setOption(option);
var texture = new THREE.CanvasTexture(chart.getDom());
var material = new THREE.MeshBasicMaterial({ map: texture });
cube.material = material;
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
animate();
```
希望这个例子对您有所帮助!如果您有任何其他问题,请随时问我。
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