$requestPacket = "\x1b" . str_repeat("\0", NTP_PACKET_SIZE - 1)

时间: 2023-09-23 09:03:12 浏览: 46
这段代码是用来生成一个长度为 NTP_PACKET_SIZE 的字符串,其中第一个字节是十六进制值 1B,后面的所有字节都是十六进制值 00。这个字符串通常用于构建一个 NTP 请求包。NTP 是一种网络时间协议,用于在计算机之间同步时间。该协议使用 UDP 协议进行通信,请求和响应数据包的格式都是固定的。NTP_PACKET_SIZE 是一个常量,表示 NTP 请求包的长度,通常为 48 字节。
相关问题

用c++语言来写出下面这段代码class MAC: def __init__(self, address): self.address = address self.buffer = [] self.transmitting = False self.transmit_time = 0 self.backoff_time = 0 def transmit(self, packet): if self.transmitting: self.buffer.append(packet) else: self.transmitting = True self.transmit_time = 10 self.send_packet(packet) def send_packet(self, packet): # 发送数据包 self.transmit_time -= 1 if self.transmit_time == 0: self.transmitting = False self.check_buffer() def check_buffer(self): if len(self.buffer) > 0: packet = self.buffer.pop(0) self.transmit(packet) else: self.backoff_time = 10 def handle_backoff(self): if self.backoff_time > 0: self.backoff_time -= 1 else: self.check_buffer() class SMAC: def __init__(self, nodes): self.nodes = nodes self.time = 0 def run(self): while True: self.time += 1 for node in self.nodes: if node.transmitting: node.send_packet(None) elif node.backoff_time > 0: node.handle_backoff() else: # 随机发送数据包 if random.randint(0, 100) < 10: packet = Packet(node.address, random.choice(self.nodes).address) node.transmit(packet)

下面是C++语言的代码实现: class MAC { private: int address; vector<Packet> buffer; bool transmitting; int transmit_time; int backoff_time; public: MAC(int address) { this->address = address; this->transmitting = false; this->transmit_time = 0; this->backoff_time = 0; } void transmit(Packet packet) { if (transmitting) { buffer.push_back(packet); } else { transmitting = true; transmit_time = 10; send_packet(packet); } } void send_packet(Packet packet) { // 发送数据包 transmit_time -= 1; if (transmit_time == 0) { transmitting = false; check_buffer(); } } void check_buffer() { if (buffer.size() > 0) { Packet packet = buffer.front(); buffer.erase(buffer.begin()); transmit(packet); } else { backoff_time = 10; } } void handle_backoff() { if (backoff_time > 0) { backoff_time -= 1; } else { check_buffer(); } } }; class SMAC { private: vector<MAC> nodes; int time; public: SMAC(vector<MAC> nodes) { this->nodes = nodes; this->time = 0; } void run() { while (true) { time += 1; for (int i = 0; i < nodes.size(); i++) { MAC node = nodes[i]; if (node.transmitting) { node.send_packet(Packet()); } else if (node.backoff_time > 0) { node.handle_backoff(); } else { // 随机发送数据包 if (rand() % 100 < 10) { Packet packet(node.address, nodes[rand() % nodes.size()].address); node.transmit(packet); } } } } } };

# Controls IP packet forwarding net.ipv4.ip_forward = 1 kernel.shmall = 26355796 kernel.shmmax = 134941675520 fs.aio-max-nr = 1048576 fs.file-max = 6815744 kernel.shmmni = 4096 kernel.sem = 250 32000 100 128 net.ipv4.ip_local_port_range = 9000 65500 net.core.rmem_default = 262144 net.core.rmem_max = 4194304 net.core.wmem_default = 262144 net.core.wmem_max = 1048576含义

这是一些 Linux 系统内核参数的配置,这些参数可以影响系统的网络性能和资源管理。以下是这些参数的含义: - `net.ipv4.ip_forward = 1`:开启 IP 数据包转发功能。 - `kernel.shmall = 26355796`:系统共享内存段的总大小。 - `kernel.shmmax = 134941675520`:单个共享内存段的最大大小。 - `fs.aio-max-nr = 1048576`:异步 I/O 操作的最大数量。 - `fs.file-max = 6815744`:系统同时打开的文件描述符的最大数量。 - `kernel.shmmni = 4096`:系统共享内存段的最大数量。 - `kernel.sem = 250 32000 100 128`:信号量的默认值,分别为信号量集的总数、单个信号量集的最大值、系统范围内的信号量集的最大数量、单个进程可以拥有的最大信号量数量。 - `net.ipv4.ip_local_port_range = 9000 65500`:本地端口号的范围。 - `net.core.rmem_default = 262144`:套接字接收缓冲区的默认大小。 - `net.core.rmem_max = 4194304`:套接字接收缓冲区的最大大小。 - `net.core.wmem_default = 262144`:套接字发送缓冲区的默认大小。 - `net.core.wmem_max = 1048576`:套接字发送缓冲区的最大大小。

相关推荐

// TODO(eladalon): Consider using packet.recovered() to avoid processing // recovered packets here. std::unique_ptrForwardErrorCorrection::ReceivedPacket FlexfecReceiver::AddReceivedPacket(const RtpPacketReceived& packet) { RTC_DCHECK_RUN_ON(&sequence_checker_); // RTP packets with a full base header (12 bytes), but without payload, // could conceivably be useful in the decoding. Therefore we check // with a non-strict inequality here. RTC_DCHECK_GE(packet.size(), kRtpHeaderSize); // Demultiplex based on SSRC, and insert into erasure code decoder. std::unique_ptrForwardErrorCorrection::ReceivedPacket received_packet( new ForwardErrorCorrection::ReceivedPacket()); received_packet->seq_num = packet.SequenceNumber(); received_packet->ssrc = packet.Ssrc(); if (received_packet->ssrc == ssrc_) { // This is a FlexFEC packet. if (packet.payload_size() < kMinFlexfecHeaderSize) { RTC_LOG(LS_WARNING) << "Truncated FlexFEC packet, discarding."; return nullptr; } received_packet->is_fec = true; ++packet_counter_.num_fec_packets; // Insert packet payload into erasure code. received_packet->pkt = rtc::scoped_refptr<ForwardErrorCorrection::Packet>( new ForwardErrorCorrection::Packet()); received_packet->pkt->data = packet.Buffer().Slice(packet.headers_size(), packet.payload_size()); } else { // This is a media packet, or a FlexFEC packet belonging to some // other FlexFEC stream. if (received_packet->ssrc != protected_media_ssrc_) { return nullptr; } received_packet->is_fec = false; // Insert entire packet into erasure code. // Create a copy and fill with zeros all mutable extensions. received_packet->pkt = rtc::scoped_refptr<ForwardErrorCorrection::Packet>( new ForwardErrorCorrection::Packet()); RtpPacketReceived packet_copy(packet); packet_copy.ZeroMutableExtensions(); received_packet->pkt->data = packet_copy.Buffer(); } ++packet_counter_.num_packets; return received_packet; } 各行意义

import timefrom serial import Serialimport serial.tools.list_portsimport cv2import numpy as npcap1 = cv2.VideoCapture("/Users/yankaipan/Desktop/stand.mp4")cap2 = cv2.VideoCapture("/Users/yankaipan/Desktop/apple.mp4")cap3 = cv2.VideoCapture("/Users/yankaipan/Desktop/bamboo.mp4")cap4 = cv2.VideoCapture("/Users/yankaipan/Desktop/rubbish.mp4")port_list = list(serial.tools.list_ports.comports())port_list_1 = list(port_list[2])port_serial = port_list_1[0]arduinoData = serial.Serial(port_serial, 9600)time.sleep(1)while True: while (arduinoData.inWaiting() == 0): pass dataPacket = arduinoData.readline() dataPacket = dataPacket.decode().strip() print(dataPacket) time.sleep(3) if dataPacket == "a": while cap1.isOpened(): ret, frame = cap1.read() if ret == True: cv2.imshow('Frame', frame) if cv2.waitKey(25) & 0xFF == ord('q'): break else: cap1.set(cv2.CAP_PROP_POS_FRAMES, 0) elif dataPacket == "b": while cap2.isOpened(): ret, frame = cap2.read() if ret == True: cv2.imshow('Frame', frame) if cv2.waitKey(25) & 0xFF == ord('q'): break else: cap2.set(cv2.CAP_PROP_POS_FRAMES, 0) elif dataPacket == "c": while cap3.isOpened(): ret, frame = cap3.read() if ret == True: cv2.imshow('Frame', frame) if cv2.waitKey(25) & 0xFF == ord('q'): break else: cap3.set(cv2.CAP_PROP_POS_FRAMES, 0) elif dataPacket == "d": while cap4.isOpened(): ret, frame = cap4.read() if ret == True: cv2.imshow('Frame', frame) if cv2.waitKey(25) & 0xFF == ord('q'): break else: cap4.set(cv2.CAP_PROP_POS_FRAMES, 0)cv2.destroyAllWindows()怎样修改代码能够在其中一个a视频播放时,接收到arduino发送的消息时能够触发另一视频b或c或d并播放?

import time from serial import Serial import serial.tools.list_ports import cv2 import numpy as np cap1=cv2.VideoCapture("/Users/yankaipan/Desktop/stand.mp4") cap2=cv2.VideoCapture("/Users/yankaipan/Desktop/apple.mp4") cap3=cv2.VideoCapture("/Users/yankaipan/Desktop/bamboo.mp4") cap4=cv2.VideoCapture("/Users/yankaipan/Desktop/rubbish.mp4") port_list = list(serial.tools.list_ports.comports()) port_list_1 =list(port_list[2]) port_serial = port_list_1[0] arduinoData=serial.Serial(port_serial,9600) time.sleep(1) current_video=None #记录当前正在播放的视频 while True: while (arduinoData.inWaiting()==0): pass dataPacket=arduinoData.readline() dataPacket=dataPacket.decode().strip() print(dataPacket) time.sleep(3) # if dataPacket=="b": # print("1") # else: # print('2') if dataPacket=="a": if current_video!=cap1: #判断是否需要切换视频 if current_video is not None: current_video.release() current_video=cap1 while(cap1.isOpened()): ret, frame = cap1.read() if ret == True: cv2.imshow('Frame', frame) if cv2.waitKey(25) & 0xFF == ord('q'): break else: cap1.set(cv2.CAP_PROP_POS_FRAMES,0) current_video.set(cv2.CAP_PROP_FRAMES,0) elif dataPacket=="b": if current_video!=cap2: #判断是否需要切换视频 if current_video is not None: current_video.release() current_video=cap2 while(cap2.isOpened()): ret, frame = cap2.read() if ret == True: cv2.imshow('Frame', frame) if cv2.waitKey(25) & 0xFF == ord('q'): break else: #cap2.set(cv2.CAP_PROP_POS_FRAMES,0) current_video.set(cv2.CAP_PROP_FRAMES,0) elif dataPacket=="c": if current_video!=cap3: #判断是否需要切换视频 if current_video is not None: current_video.release() current_video=cap3 while(cap3.isOpened()): ret, frame = cap3.read() if ret == True: cv2.imshow('Frame', frame) if cv2.waitKey(25) & 0xFF == ord('q'): break else: #cap3.set(cv2.CAP_PROP_POS_FRAMES,0) current_video.set(cv2.CAP_PROP_FRAMES,0) elif dataPacket=="d": if current_video!=cap4: #判断是否需要切换视频 if current_video is not None: current_video.release() current_video=cap4 while(cap4.isOpened()): ret, frame = cap4.read() if ret == True: cv2.imshow('Frame', frame) if cv2.waitKey(25) & 0xFF == ord('q'): break else: #cap4.set(cv2.CAP_PROP_POS_FRAMES,0) current_video.set(cv2.CAP_PROP_FRAMES,0) cv2.destroyAllWindows()代码运行播放a视频时接收到其他b或c或d;并不能播放相应的视频,该怎样修改代码才能让代码运行时实现这一功能?

Value* ApplyOneValue(int flag = 1)//flag:0代表在hashmap外部申请,1代表在hashmap内部申请 { Value *vl = NULL; if (node_list_head_) { if (value_status_.free_num_ > 1) { ValueNode* tmp = node_list_head_ ; node_list_head_ = node_list_head_->next_node_; tmp->next_node_ = NULL; value_status_.free_num_--; tmp->value_.use_count_ = flag; vl = &(tmp->value_); //return &(tmp->value_); } else { ValueNode* tmp_node = new ValueNode[kDefaultAddSize]; ValueNode* cur_node = tmp_node; if (!tmp_node) { return NULL; } vec_memptr_.push_back(tmp_node); for (uint32_t i = 1; i< kDefaultAddSize; i++) { cur_node->value_.node_ptr_ = (void*)cur_node; cur_node->next_node_ = tmp_node + i; cur_node = cur_node->next_node_; } value_status_.free_num_ += kDefaultAddSize; value_status_.total_size_ += kDefaultAddSize; node_list_head_->next_node_ = tmp_node; node_list_tail_ = cur_node; node_list_tail_->next_node_ = NULL; node_list_tail_->value_.node_ptr_ = (void*)node_list_tail_; ValueNode* tmp = node_list_head_ ; node_list_head_ = node_list_head_->next_node_; tmp->next_node_ = NULL; value_status_.free_num_--; tmp->value_.use_count_ = flag; vl = &(tmp->value_); //return &(tmp->value_); } } if(NULL != vl) { //reverse start; if(rphead && ::is_open_reverse) { rphead->CdrRaw.ncdrid = cdrgetid(rphead->lcoreid); //创建父cdrid; rphead->CdrRaw.tstart.tm_cycles = rphead->tstart.tm_cycles; rphead->CdrRaw.cdrstat = PACKET_BEGIN; rphead->btCurStaus = PACKET_BEGIN; pubSendPkt((void*)rphead); //存储父cdr信息; vl->SetReverse(rphead->CdrRaw.ncdrid, rphead->CdrRaw.tstart.tm_cycles); } //返回; return vl; } return NULL; }代码意思

最新推荐

recommend-type

如何修改mysql数据库的max_allowed_packet参数

本篇文章是对修改mysql数据库的max_allowed_packet参数进行了详细的分析介绍,需要的朋友参考下
recommend-type

packet_tracer5[1].0全攻略

packet_tracer5[1].0全攻略,图形画的界面,非常直接,设备的调试也是纯图形化的。对学习局域网有帮助!
recommend-type

基于Java的library电子图书管理系统设计源码

本项目是基于Java的library电子图书管理系统设计源码,包含32个文件,其中包括16个Java文件、3个XML文件、3个HTML文件、2个JavaScript文件、1个Gitignore文件、1个YAML文件、1个CSS文件、1个EOT文件、1个SVG文件和1个TTF文件。这个项目是一个电子图书管理系统,旨在通过Java、HTML、JavaScript和CSS技术栈实现,为用户提供高效、便捷的电子图书管理服务。
recommend-type

Python_微调lamamistraldelama模型和更多的指南.zip

Python_微调lamamistraldelama模型和更多的指南
recommend-type

基于open stack搭建私有云平台

私有云:IaaS:毕业设计
recommend-type

zigbee-cluster-library-specification

最新的zigbee-cluster-library-specification说明文档。
recommend-type

管理建模和仿真的文件

管理Boualem Benatallah引用此版本:布阿利姆·贝纳塔拉。管理建模和仿真。约瑟夫-傅立叶大学-格勒诺布尔第一大学,1996年。法语。NNT:电话:00345357HAL ID:电话:00345357https://theses.hal.science/tel-003453572008年12月9日提交HAL是一个多学科的开放存取档案馆,用于存放和传播科学研究论文,无论它们是否被公开。论文可以来自法国或国外的教学和研究机构,也可以来自公共或私人研究中心。L’archive ouverte pluridisciplinaire
recommend-type

MySQL数据库性能提升秘籍:揭秘性能下降幕后真凶及解决策略

![MySQL数据库性能提升秘籍:揭秘性能下降幕后真凶及解决策略](http://xiaoyuge.work/explain-sql/index/2.png) # 1. MySQL数据库性能优化概述** MySQL数据库性能优化是一项至关重要的任务,可以显著提高应用程序的响应时间和整体用户体验。优化涉及识别和解决影响数据库性能的因素,包括硬件资源瓶颈、软件配置不当和数据库设计缺陷。通过采取适当的优化策略,可以显著提升数据库性能,满足业务需求并提高用户满意度。 # 2. MySQL数据库性能下降的幕后真凶 ### 2.1 硬件资源瓶颈 #### 2.1.1 CPU利用率过高 **症状:
recommend-type

如何在unity创建按钮

在 Unity 中创建按钮的步骤如下: 1. 在 Unity 中创建一个 UI Canvas,选择 GameObject -> UI -> Canvas。 2. 在 Canvas 中创建一个按钮,选择 GameObject -> UI -> Button。 3. 在场景视图中调整按钮的位置和大小。 4. 在 Inspector 中设置按钮的文本、颜色、字体等属性。 5. 添加按钮的响应事件,选择按钮,在 Inspector 的 On Click () 中添加相应的方法。 这样就可以创建一个按钮了,你可以在游戏中使用它来触发相应的操作。
recommend-type

JSBSim Reference Manual

JSBSim参考手册,其中包含JSBSim简介,JSBSim配置文件xml的编写语法,编程手册以及一些应用实例等。其中有部分内容还没有写完,估计有生之年很难看到完整版了,但是内容还是很有参考价值的。