原神抽奖模拟器python
时间: 2023-10-13 16:21:30 浏览: 180
在 Python 中实现一个原神抽奖模拟器,可以让用户模拟抽取原神中的角色或武器。
首先,需要定义好游戏中所有的角色和武器,以及它们的稀有度和抽取概率。可以将它们放在一个字典中,例如:
```
characters = {
"Diluc": {"rarity": 5, "probability": 0.006},
"Jean": {"rarity": 5, "probability": 0.006},
"Keqing": {"rarity": 5, "probability": 0.006},
"Mona": {"rarity": 5, "probability": 0.006},
"Qiqi": {"rarity": 5, "probability": 0.006},
"Venti": {"rarity": 5, "probability": 0.006},
"Klee": {"rarity": 5, "probability": 0.006},
"Tartaglia": {"rarity": 5, "probability": 0.006},
"Zhongli": {"rarity": 5, "probability": 0.006},
"Albedo": {"rarity": 5, "probability": 0.006},
"Amber": {"rarity": 4, "probability": 0.051},
"Barbara": {"rarity": 4, "probability": 0.051},
"Beidou": {"rarity": 4, "probability": 0.051},
"Bennett": {"rarity": 4, "probability": 0.051},
"Chongyun": {"rarity": 4, "probability": 0.051},
"Diona": {"rarity": 4, "probability": 0.051},
"Fischl": {"rarity": 4, "probability": 0.051},
"Kaeya": {"rarity": 4, "probability": 0.051},
"Lisa": {"rarity": 4, "probability": 0.051},
"Ningguang": {"rarity": 4, "probability": 0.051},
"Noelle": {"rarity": 4, "probability": 0.051},
"Razor": {"rarity": 4, "probability": 0.051},
"Sucrose": {"rarity": 4, "probability": 0.051},
"Xiangling": {"rarity": 4, "probability": 0.051},
"Xingqiu": {"rarity": 4, "probability": 0.051},
"Yanfei": {"rarity": 4, "probability": 0.051},
"Rosaria": {"rarity": 4, "probability": 0.051},
"Sayu": {"rarity": 4, "probability": 0.051},
"Thoma": {"rarity": 4, "probability": 0.051},
"Traveler": {"rarity": 4, "probability": 0.051},
"Skyward Blade": {"rarity": 5, "probability": 0.007},
"Skyward Harp": {"rarity": 5, "probability": 0.007},
"Skyward Atlas": {"rarity": 5, "probability": 0.007},
"Skyward Spine": {"rarity": 5, "probability": 0.007},
"Skyward Pride": {"rarity": 5, "probability": 0.007},
"Lost Prayer to the Sacred Winds": {"rarity": 5, "probability": 0.007},
"Wolfs Gravestone": {"rarity": 5, "probability": 0.007},
"Vortex Vanquisher": {"rarity": 5, "probability": 0.007},
"Primordial Jade Winged-Spear": {"rarity": 5, "probability": 0.007},
"Aquila Favonia": {"rarity": 5, "probability": 0.007},
"Song of Broken Pines": {"rarity": 5, "probability": 0.007},
"Staff of Homa": {"rarity": 5, "probability": 0.007},
"Memory of Dust": {"rarity": 5, "probability": 0.007},
}
```
然后,可以实现一个 `gacha` 函数来进行抽奖。该函数可以接受一个整数参数 `times`,表示抽奖次数。在函数内部,可以使用 Python 的随机数模块 `random` 来生成一个随机数,根据随机数和抽取概率来判断抽取到了哪个角色或武器。每次抽取后,可以将抽到的结果打印出来。
下面是一个简单的 `gacha` 函数的实现:
```
import random
def gacha(times):
for i in range(times):
r = random.random()
cumulative_probability = 0
for name, info in characters.items():
cumulative_probability += info["probability"]
if r < cumulative_probability:
print(f"{name} ({info['rarity']}★)")
break
```
最后,可以编写一个简单的主程序,让用户输入要抽取的次数,然后调用 `gacha` 函数进行抽奖。下面是一个示例:
```
if __name__ == "__main__":
times = int(input("请输入要抽取的次数:"))
gacha(times)
```
这样,一个简单的原神抽奖模拟器就完成了。当然,这只是一个最基础的实现,你可以根据自己的需求和想法进行更复杂的开发。
阅读全文