pyqt 使用openglwidget导入obj模型
时间: 2023-05-16 18:05:27 浏览: 290
可以使用PyOpenGL库来导入obj模型,然后在PyQt中使用OpenGLWidget来显示模型。以下是一个简单的示例代码:
```python
from PyQt5.QtWidgets import QApplication, QMainWindow, QOpenGLWidget
from PyQt5.QtGui import QOpenGLShader, QOpenGLShaderProgram, QOpenGLVertexArrayObject, QOpenGLBuffer
from PyQt5.QtCore import QFile, QTextStream
from OpenGL.GL import *
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
# 创建OpenGLWidget
self.gl_widget = OpenGLWidget(self)
self.setCentralWidget(self.gl_widget)
class OpenGLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super().__init__(parent)
# 加载obj文件
self.vertices = []
self.normals = []
self.tex_coords = []
with open('model.obj', 'r') as f:
for line in f:
if line.startswith('v '):
self.vertices.append(list(map(float, line.split()[1:])))
elif line.startswith('vn '):
self.normals.append(list(map(float, line.split()[1:])))
elif line.startswith('vt '):
self.tex_coords.append(list(map(float, line.split()[1:])))
# 创建OpenGLShaderProgram
self.shader_program = QOpenGLShaderProgram()
self.shader_program.addShaderFromSourceFile(QOpenGLShader.Vertex, 'vertex_shader.glsl')
self.shader_program.addShaderFromSourceFile(QOpenGLShader.Fragment, 'fragment_shader.glsl')
self.shader_program.link()
# 创建OpenGLVertexArrayObject和OpenGLBuffer
self.vao = QOpenGLVertexArrayObject()
self.vbo = QOpenGLBuffer(QOpenGLBuffer.VertexBuffer)
self.vbo.create()
self.vbo.bind()
self.vbo.allocate(len(self.vertices) * 8 * 4)
self.vbo.write(0, bytes(self.vertices + self.normals + self.tex_coords))
self.vao.create()
self.vao.bind()
self.shader_program.enableAttributeArray(0)
self.shader_program.setAttributeBuffer(0, GL_FLOAT, 0, 3, 8 * 4)
self.shader_program.enableAttributeArray(1)
self.shader_program.setAttributeBuffer(1, GL_FLOAT, 3 * 4, 3, 8 * 4)
self.shader_program.enableAttributeArray(2)
self.shader_program.setAttributeBuffer(2, GL_FLOAT, 6 * 4, 2, 8 * 4)
def initializeGL(self):
glClearColor(0.2, 0.3, 0.3, 1.0)
glEnable(GL_DEPTH_TEST)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
self.shader_program.bind()
self.vao.bind()
glDrawArrays(GL_TRIANGLES, 0, len(self.vertices))
if __name__ == '__main__':
app = QApplication([])
window = MainWindow()
window.show()
app.exec_()
```
其中,vertex_shader.glsl和fragment_shader.glsl是OpenGL的着色器代码,用于渲染模型。
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