android textureView实现前置摄像头预览
时间: 2024-10-18 12:15:11 浏览: 54
在Android中,TextureView是一个用于显示OpenGL ES 2.0纹理的视图,常用于实时视频流的展示,比如前置摄像头的预览。以下是使用TextureView实现前置摄像头预览的基本步骤:
1. **添加依赖**:
首先,在build.gradle文件中添加CameraX库支持:
```gradle
implementation 'androidx.camera:camera-core:1.1.0'
implementation 'androidx.camera:camera-camera2:1.1.0'
```
2. **初始化相机**:
使用CameraX API创建相机选择器,并指定需要的摄像头类型(通常为`CameraSelector.Builder.SURFACE_TYPE_TEXTURE`):
```java
private CameraManager cameraManager;
private CameraSelector cameraSelector;
// 初始化
void setUpCamera() {
cameraManager = (CameraManager) getSystemService(Context.CAMERA_SERVICE);
cameraSelector = new CameraSelector.Builder()
.requireSurfaceType(SurfaceType.TEXTURE)
.build();
}
```
3. **打开相机并获取预览Session**:
获取相机ID并尝试打开它,然后创建预览Session并绑定到TextureView上:
```java
void startPreview(TextureView textureView) {
try {
String cameraId = cameraManager.getCameraIdList()[0]; // 如果有多台设备,这里需要处理
cameraManager.openCamera(cameraId, cameraSelector, new CameraCaptureSession.StateCallback() {
//...
});
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
private void onCameraOpened(Camera camera, CameraCaptureSession session) {
ImageCaptureConfig config = ImageCaptureConfig.Builder.create().setTargetAspectRatio(new Rational(16, 9)).build();
ImageCapture imageCapture = ImageCapture.create(session, config);
TextureCaptureSession textureCaptureSession = new TextureCaptureSession.Builder(textureView)
.setOnImageAvailableListener(new ImageCapture.OnImageAvailableListener() {
@Override
public void onImageAvailable(ImageCaptureSession session, Image image) {
// 处理捕获的图像
}
}, ContextCompat.getMainExecutor(this))
.build();
imageCapture.setCaptureSession(textureCaptureSession);
}
```
4. **关闭相机**:
当不需要预览时,记得释放资源并关闭相机:
```java
void tearDownCamera() {
if (camera != null) {
camera.close();
camera = null;
}
}
```
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