写一个TextureView的手势移动,放大,缩水,旋转代码
时间: 2023-11-18 12:06:17 浏览: 57
以下是一个简单的TextureView手势移动、放大、缩小、旋转的代码示例:
```java
public class TextureViewGestureActivity extends AppCompatActivity implements TextureView.SurfaceTextureListener, GestureDetector.OnGestureListener, GestureDetector.OnDoubleTapListener {
private TextureView mTextureView;
private GestureDetector mGestureDetector;
private Matrix mMatrix = new Matrix();
private float mScaleFactor = 1.0f;
private float mRotationDegrees = 0.f;
private float mFocusX = 0.f;
private float mFocusY = 0.f;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_textureview_gesture);
mTextureView = findViewById(R.id.textureView);
// 设置SurfaceTextureListener
mTextureView.setSurfaceTextureListener(this);
// 创建GestureDetector
mGestureDetector = new GestureDetector(this, this);
mGestureDetector.setOnDoubleTapListener(this);
}
// 实现SurfaceTextureListener接口
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
// TODO: 初始化Camera并将其与TextureView绑定
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
// TODO: 处理TextureView大小变化的事件
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
// TODO: 释放Camera资源
return true;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
// TODO: 处理TextureView更新事件
}
// 实现GestureDetector.OnGestureListener接口
@Override
public boolean onDown(MotionEvent e) {
return true;
}
@Override
public boolean onSingleTapUp(MotionEvent e) {
// TODO: 处理单击事件
return true;
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
// 处理拖动事件
// 计算拖动的距离
float dx = distanceX / mTextureView.getWidth() * 2;
float dy = distanceY / mTextureView.getHeight() * 2;
// 更新矩阵
mMatrix.postTranslate(-dx, -dy);
mTextureView.setTransform(mMatrix);
return true;
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
// TODO: 处理快速滑动事件
return true;
}
@Override
public void onLongPress(MotionEvent e) {
// TODO: 处理长按事件
}
@Override
public boolean onDoubleTap(MotionEvent e) {
// TODO: 处理双击事件
return true;
}
@Override
public boolean onDoubleTapEvent(MotionEvent e) {
return true;
}
@Override
public boolean onSingleTapConfirmed(MotionEvent e) {
// TODO: 处理单击事件
return true;
}
// 处理缩放和旋转手势
@Override
public boolean onTouchEvent(MotionEvent event) {
mGestureDetector.onTouchEvent(event);
int action = event.getActionMasked();
if (action == MotionEvent.ACTION_DOWN) {
// 记录焦点位置
mFocusX = event.getX();
mFocusY = event.getY();
} else if (action == MotionEvent.ACTION_MOVE) {
// 计算缩放比例和旋转角度
float dx = event.getX() - mFocusX;
float dy = event.getY() - mFocusY;
float distance = (float) Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
// 处理缩放手势
float scaleFactor = (float) Math.exp(distance / mTextureView.getWidth());
mScaleFactor *= scaleFactor;
mScaleFactor = Math.max(1.0f, Math.min(mScaleFactor, 4.0f));
mMatrix.setScale(mScaleFactor, mScaleFactor, mFocusX, mFocusY);
// 处理旋转手势
mRotationDegrees = (float) Math.toDegrees(Math.atan2(dy, dx));
mMatrix.postRotate(mRotationDegrees, mFocusX, mFocusY);
mTextureView.setTransform(mMatrix);
}
}
return true;
}
}
```
在这个示例中,我们使用TextureView显示相机预览,然后处理拖动、放大、缩小和旋转手势。在处理缩放手势时,我们使用一个变量mScaleFactor来记录当前缩放比例,并使用Matrix.setScale()方法来更新矩阵。在处理旋转手势时,我们使用一个变量mRotationDegrees来记录当前旋转角度,并使用Matrix.postRotate()方法来更新矩阵。最后,我们使用TextureView.setTransform()方法将矩阵应用到TextureView上。