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根据您提供的《linux远程终端管理系统.doc》文档内容,我将帮助您概述如何完成该项目的主要部分。由于代码量较大,这里仅提供关键部分的示例代码和指导,您可以在此基础上进一步开发和完善。
### 1. 服务器与客户端的基本框架
#### 1.1 服务器端 (server.c)
```c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <pthread.h>
#define PORT 8888
#define MAX_CLIENTS 10
#define BUFFER_SIZE 1024
typedef struct {
int data_type;
char name[20];
char data[BUFFER_SIZE];
} Protocol;
int client_sockets[MAX_CLIENTS];
int client_count = 0;
void *handle_client(void *client_socket) {
int sock = *(int *)client_socket;
Protocol packet;
while (1) {
int bytes_received = read(sock, &packet, sizeof(packet));
if (bytes_received <= 0) break;
switch (packet.data_type) {
case 0: // 登录
printf("Login request from %s\n", packet.name);
// 处理登录逻辑
break;
case 1: // 注册
printf("Register request from %s\n", packet.name);
// 处理注册逻辑
break;
case 2: // 消息
printf("Message from %s: %s\n", packet.name, packet.data);
// 处理消息逻辑
break;
case 3: // 心跳
printf("Heartbeat from %s\n", packet.name);
// 处理心跳逻辑
break;
case 4: // 命令
printf("Command from %s: %s\n", packet.name, packet.data);
// 处理命令逻辑
break;
default:
printf("Unknown packet type\n");
break;
}
}
close(sock);
for (int i = 0; i < client_count; i++) {
if (client_sockets[i] == sock) {
client_sockets[i] = client_sockets[--client_count];
break;
}
}
pthread_exit(NULL);
}
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int addrlen = sizeof(address);
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("Socket creation failed");
exit(EXIT_FAILURE);
}
memset(&address, 0, sizeof(address));
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("Bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0) {
perror("Listen failed");
exit(EXIT_FAILURE);
}
while (1) {
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) {
perror("Accept failed");
continue;
}
if (client_count >= MAX_CLIENTS) {
close(new_socket);
continue;
}
client_sockets[client_count++] = new_socket;
pthread_t thread_id;
pthread_create(&thread_id, NULL, handle_client, (void *)&new_socket);
}
return 0;
}
```
#### 1.2 客户端 (client.c)
```c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#define SERVER_IP "127.0.0.1"
#define PORT 8888
#define BUFFER_SIZE 1024
typedef struct {
int data_type;
char name[20];
char data[BUFFER_SIZE];
} Protocol;
int main() {
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) {
perror("Socket creation failed");
exit(EXIT_FAILURE);
}
struct sockaddr_in server_address;
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_port = htons(PORT);
inet_pton(AF_INET, SERVER_IP, &server_address.sin_addr);
if (connect(sock, (struct sockaddr *)&server_address, sizeof(server_address)) < 0) {
perror("Connection failed");
exit(EXIT_FAILURE);
}
Protocol packet;
packet.data_type = 0; // 示例:登录请求
strcpy(packet.name, "username");
strcpy(packet.data, "password");
send(sock, &packet, sizeof(packet), 0);
char buffer[BUFFER_SIZE];
int bytes_received = recv(sock, buffer, BUFFER_SIZE, 0);
if (bytes_received > 0) {
buffer[bytes_received] = '\0';
printf("Server response: %s\n", buffer);
}
close(sock);
return 0;
}
```
### 2. 主要功能实现
#### 2.1 注册功能
在 `handle_client` 函数中添加注册逻辑:
```c
case 1: // 注册
printf("Register request from %s\n", packet.name);
// 检查用户名是否已存在
// 如果不存在,保存到用户链表和文件中
// 发送注册成功或失败的消息给客户端
break;
```
#### 2.2 登录功能
在 `handle_client` 函数中添加登录逻辑:
```c
case 0: // 登录
printf("Login request from %s\n", packet.name);
// 检查用户名和密码是否正确
// 如果正确,添加到在线链表
// 发送登录成功或失败的消息给客户端
break;
```
#### 2.3 远程命令功能
在 `handle_client` 函数中添加命令执行逻辑:
```c
case 4: // 命令
printf("Command from %s: %s\n", packet.name, packet.data);
FILE *fp;
char path[1035];
fp = popen(packet.data, "r");
if (fp == NULL) {
printf("Failed to run command\n");
break;
}
while (fgets(path, sizeof(path)-1, fp) != NULL) {
write(client_socket, path, strlen(path));
}
pclose(fp);
break;
```
#### 2.4 心跳机制
在客户端中添加心跳发送逻辑:
```c
void send_heartbeat(int sock) {
Protocol packet;
packet.data_type = 3; // 心跳包
strcpy(packet.name, "username");
strcpy(packet.data, "");
while (1) {
send(sock, &packet, sizeof(packet), 0);
sleep(3);
}
}
int main() {
// ... (之前的代码)
pthread_t heartbeat_thread;
pthread_create(&heartbeat_thread, NULL, (void*)send_heartbeat, (void*)sock);
// ... (主逻辑)
pthread_join(heartbeat_thread, NULL);
return 0;
}
```
#### 2.5 聊天功能
在 `handle_client` 函数中添加聊天逻辑:
```c
case 2: // 消息
printf("Message from %s: %s\n", packet.name, packet.data);
// 遍历在线链表找到聊天对象
// 将消息发送给聊天对象
break;
```
### 3. 日志记录
在服务器端添加日志记录功能:
```c
void log_message(const char *message) {
FILE *log_file = fopen("server.log", "a");
if (log_file == NULL) {
perror("Log file open failed");
return;
}
fprintf(log_file, "%s\n", message);
fclose(log_file);
}
// 在适当的地方调用 log_message 函数
```
### 4. 异常处理
在服务器端添加心跳异常处理逻辑:
```c
void check_heartbeats() {
time_t current_time = time(NULL);
for (int i = 0; i < client_count; i++) {
if (difftime(current_time, last_heartbeat_times[i]) > 15) {
printf("Client %d disconnected due to heartbeat timeout\n", client_sockets[i]);
close(client_sockets[i]);
// 从在线链表中移除该客户端
for (int j = i; j < client_count - 1; j++) {
client_sockets[j] = client_sockets[j + 1];
}
client_count--;
}
}
}
// 在主线程中定期调用 check_heartbeats 函数
```
以上代码提供了项目的基架和一些关键功能的实现示例。您可以在此基础上继续完善其他功能和细节。如果有更具体的需求或问题,请随时告知。
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