用python设计一个五子棋代码,要求运行界面可视化,提供必要的注释和丰富的功能
时间: 2024-02-16 08:05:16 浏览: 42
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Python五子棋代码可以使用Pygame模块来实现可视化界面。下面是一个简单的五子棋代码,提供了基本的注释和功能:
``` python
import pygame
# 初始化Pygame
pygame.init()
# 游戏界面尺寸
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 640
# 棋盘尺寸
BOARD_SIZE = 15
# 棋盘格子尺寸
GRID_SIZE = SCREEN_WIDTH // BOARD_SIZE
# 定义棋盘颜色
BOARD_COLOR = (255, 206, 158)
# 定义棋子颜色
BLACK_COLOR = (0, 0, 0)
WHITE_COLOR = (255, 255, 255)
# 创建游戏窗口
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("五子棋")
# 绘制棋盘
def draw_board():
# 填充背景色
screen.fill(BOARD_COLOR)
# 绘制棋盘网格
for i in range(BOARD_SIZE):
pygame.draw.line(screen, BLACK_COLOR, (GRID_SIZE, (i + 1) * GRID_SIZE), (SCREEN_WIDTH - GRID_SIZE, (i + 1) * GRID_SIZE))
pygame.draw.line(screen, BLACK_COLOR, ((i + 1) * GRID_SIZE, GRID_SIZE), ((i + 1) * GRID_SIZE, SCREEN_HEIGHT - GRID_SIZE))
# 绘制星位
for i in [3, 7, 11]:
for j in [3, 7, 11]:
pygame.draw.circle(screen, BLACK_COLOR, ((i + 1) * GRID_SIZE, (j + 1) * GRID_SIZE), 5)
# 刷新屏幕
pygame.display.flip()
# 绘制棋子
def draw_piece(row, col, color):
pygame.draw.circle(screen, color, ((col + 1) * GRID_SIZE, (row + 1) * GRID_SIZE), GRID_SIZE // 2)
# 判断胜负
def check_win(board, row, col):
color = board[row][col]
count = 1
# 水平方向
i = col - 1
while i >= 0 and board[row][i] == color:
count += 1
i -= 1
i = col + 1
while i < BOARD_SIZE and board[row][i] == color:
count += 1
i += 1
if count >= 5:
return True
# 垂直方向
count = 1
i = row - 1
while i >= 0 and board[i][col] == color:
count += 1
i -= 1
i = row + 1
while i < BOARD_SIZE and board[i][col] == color:
count += 1
i += 1
if count >= 5:
return True
# 左上到右下
count = 1
i = row - 1
j = col - 1
while i >= 0 and j >= 0 and board[i][j] == color:
count += 1
i -= 1
j -= 1
i = row + 1
j = col + 1
while i < BOARD_SIZE and j < BOARD_SIZE and board[i][j] == color:
count += 1
i += 1
j += 1
if count >= 5:
return True
# 左下到右上
count = 1
i = row + 1
j = col - 1
while i < BOARD_SIZE and j >= 0 and board[i][j] == color:
count += 1
i += 1
j -= 1
i = row - 1
j = col + 1
while i >= 0 and j < BOARD_SIZE and board[i][j] == color:
count += 1
i -= 1
j += 1
if count >= 5:
return True
return False
# 初始化棋盘
board = [[0] * BOARD_SIZE for _ in range(BOARD_SIZE)]
# 当前下棋方
current_player = 1
# 游戏主循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
# 获取鼠标点击位置
x, y = event.pos
# 计算行列索引
row = y // GRID_SIZE - 1
col = x // GRID_SIZE - 1
# 判断该位置是否已经有棋子
if board[row][col] == 0:
# 绘制棋子
draw_piece(row, col, BLACK_COLOR if current_player == 1 else WHITE_COLOR)
# 更新棋盘
board[row][col] = current_player
# 判断胜负
if check_win(board, row, col):
print("黑方胜" if current_player == 1 else "白方胜")
pygame.quit()
exit()
# 切换下棋方
current_player = 3 - current_player
# 绘制棋盘
draw_board()
```
这个代码实现了基本的五子棋功能,包括界面可视化、鼠标交互、胜负判断等。你可以根据需要进行修改和添加功能。