unity3D物体到另一个物体巡逻范围就会被追踪
时间: 2023-09-05 15:07:12 浏览: 189
您可以通过编写脚本来实现这个功能。首先,您需要定义一个巡逻范围,可以使用SphereCollider组件来实现。然后在脚本中检测是否有其他物体进入了这个范围。如果有,您可以使用NavMeshAgent组件来使您的物体开始追踪目标物体。
下面是一个简单的示例代码:
```csharp
using UnityEngine;
using UnityEngine.AI;
public class Patrol : MonoBehaviour
{
public float patrolRadius = 10f;
public float chaseRadius = 5f;
public Transform target;
private NavMeshAgent agent;
private Vector3 originalPosition;
void Start()
{
originalPosition = transform.position;
agent = GetComponent<NavMeshAgent>();
}
void Update()
{
float distance = Vector3.Distance(transform.position, target.position);
if (distance <= patrolRadius)
{
if (distance <= chaseRadius)
{
agent.SetDestination(target.position);
}
else
{
agent.SetDestination(originalPosition);
}
}
}
void OnTriggerEnter(Collider other)
{
if (other.transform == target)
{
agent.SetDestination(target.position);
}
}
void OnTriggerExit(Collider other)
{
if (other.transform == target)
{
agent.SetDestination(originalPosition);
}
}
}
```
在这个示例中,我们使用了一个SphereCollider组件来检测目标物体是否进入了巡逻范围。同时,我们还使用了NavMeshAgent组件来使物体移动。在Update函数中,我们检测目标物体是否在巡逻范围内,如果是,则根据距离追踪或巡逻。在OnTriggerEnter和OnTriggerExit函数中,我们检测目标物体是否进入或离开巡逻范围,并相应地设置目标位置。
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