帮我写一个实现unity摇杆功能的脚本
时间: 2023-04-03 10:03:55 浏览: 132
Unity3D摇杆制作脚本1
好的,我可以回答这个问题。以下是一个实现unity摇杆功能的脚本示例:
```csharp
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class Joystick : MonoBehaviour, IDragHandler, IPointerUpHandler, IPointerDownHandler
{
private Image bgImg;
private Image joystickImg;
private Vector3 inputVector;
private void Start()
{
bgImg = GetComponent<Image>();
joystickImg = transform.GetChild(0).GetComponent<Image>();
}
public virtual void OnDrag(PointerEventData ped)
{
Vector2 pos;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(bgImg.rectTransform, ped.position, ped.pressEventCamera, out pos))
{
pos.x = (pos.x / bgImg.rectTransform.sizeDelta.x);
pos.y = (pos.y / bgImg.rectTransform.sizeDelta.y);
float x = (bgImg.rectTransform.pivot.x == 1f) ? pos.x * 2 + 1 : pos.x * 2 - 1;
float y = (bgImg.rectTransform.pivot.y == 1f) ? pos.y * 2 + 1 : pos.y * 2 - 1;
inputVector = new Vector3(x, 0, y);
inputVector = (inputVector.magnitude > 1.0f) ? inputVector.normalized : inputVector;
joystickImg.rectTransform.anchoredPosition =
new Vector3(inputVector.x * (bgImg.rectTransform.sizeDelta.x / 3),
inputVector.z * (bgImg.rectTransform.sizeDelta.y / 3));
}
}
public virtual void OnPointerDown(PointerEventData ped)
{
OnDrag(ped);
}
public virtual void OnPointerUp(PointerEventData ped)
{
inputVector = Vector3.zero;
joystickImg.rectTransform.anchoredPosition = Vector3.zero;
}
public float Horizontal()
{
if (inputVector.x != 0)
return inputVector.x;
else
return Input.GetAxis("Horizontal");
}
public float Vertical()
{
if (inputVector.z != 0)
return inputVector.z;
else
return Input.GetAxis("Vertical");
}
}
```
这个脚本可以让玩家使用摇杆来控制游戏中的角色移动。
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