用c语言写一个较为复杂的(可以略过评估函数)六子棋两层的博弈树的代码
时间: 2024-04-28 14:19:48 浏览: 247
基于C语言的六子棋程序设计
好的,以下是一个简单的六子棋两层博弈树代码,实现了alpha-beta剪枝算法,可以作为参考:
```
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define BOARD_SIZE 15
#define EMPTY 0
#define BLACK 1
#define WHITE 2
int board[BOARD_SIZE][BOARD_SIZE];
int max(int a, int b) {
return a > b ? a : b;
}
int min(int a, int b) {
return a < b ? a : b;
}
int evaluate(int color) {
// 略过评估函数
}
int alpha_beta(int depth, int alpha, int beta, int color) {
if (depth == 2) {
return evaluate(color);
}
if (color == BLACK) {
int best = -100000;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == EMPTY) {
board[i][j] = BLACK;
int score = evaluate(BLACK) + alpha_beta(depth + 1, alpha, beta, WHITE);
board[i][j] = EMPTY;
best = max(best, score);
alpha = max(alpha, best);
if (beta <= alpha) {
return best;
}
}
}
}
return best;
} else {
int best = 100000;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == EMPTY) {
board[i][j] = WHITE;
int score = evaluate(WHITE) + alpha_beta(depth + 1, alpha, beta, BLACK);
board[i][j] = EMPTY;
best = min(best, score);
beta = min(beta, best);
if (beta <= alpha) {
return best;
}
}
}
}
return best;
}
}
void computer_move(int *x, int *y) {
int best = -100000;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == EMPTY) {
board[i][j] = BLACK;
int score = evaluate(BLACK) + alpha_beta(0, -100000, 100000, WHITE);
board[i][j] = EMPTY;
if (score > best) {
best = score;
*x = i;
*y = j;
}
}
}
}
}
int main() {
memset(board, 0, sizeof(board));
int x, y;
while (1) {
printf("Please input your move (x y): ");
scanf("%d %d", &x, &y);
board[x][y] = WHITE;
computer_move(&x, &y);
board[x][y] = BLACK;
}
return 0;
}
```
该代码实现了一个简单的六子棋AI,使用alpha-beta剪枝算法对两层博弈树进行搜索,每次计算出当前每个空位下子后的分数,选取分数最高的位置作为AI的下一步。
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