帮我写一个java六子棋,用Alpha-bata剪枝算法实现
时间: 2023-04-10 13:05:06 浏览: 148
基于alpha—beta剪枝算法的五子棋游戏(java)
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好的,我可以为您提供一个基于 Java 的六子棋游戏,使用 Alpha-beta 剪枝算法实现。以下是代码示例:
```java
public class SixChess {
private static final int ROWS = 6;
private static final int COLS = 6;
private static final int EMPTY = 0;
private static final int PLAYER1 = 1;
private static final int PLAYER2 = 2;
private static final int MAX_DEPTH = 5;
private int[][] board;
private int currentPlayer;
public SixChess() {
board = new int[ROWS][COLS];
currentPlayer = PLAYER1;
}
public void play() {
while (!isGameOver()) {
printBoard();
if (currentPlayer == PLAYER1) {
makeMove(getPlayer1Move());
currentPlayer = PLAYER2;
} else {
makeMove(getPlayer2Move());
currentPlayer = PLAYER1;
}
}
printBoard();
System.out.println(getWinner() + " wins!");
}
private int getPlayer1Move() {
// TODO: Implement player 1 move
return 0;
}
private int getPlayer2Move() {
// TODO: Implement player 2 move
return 0;
}
private void makeMove(int col) {
for (int row = ROWS - 1; row >= 0; row--) {
if (board[row][col] == EMPTY) {
board[row][col] = currentPlayer;
return;
}
}
}
private boolean isGameOver() {
return getWinner() != EMPTY || isBoardFull();
}
private boolean isBoardFull() {
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLS; col++) {
if (board[row][col] == EMPTY) {
return false;
}
}
}
return true;
}
private int getWinner() {
// TODO: Implement winner detection
return EMPTY;
}
private void printBoard() {
for (int row = 0; row < ROWS; row++) {
for (int col = 0; col < COLS; col++) {
System.out.print(board[row][col] + " ");
}
System.out.println();
}
System.out.println();
}
private int alphaBeta(int depth, int alpha, int beta, int player) {
if (depth == MAX_DEPTH || isGameOver()) {
return evaluate();
}
if (player == PLAYER1) {
int value = Integer.MIN_VALUE;
for (int col = 0; col < COLS; col++) {
if (isValidMove(col)) {
makeMove(col);
value = Math.max(value, alphaBeta(depth + 1, alpha, beta, PLAYER2));
undoMove(col);
alpha = Math.max(alpha, value);
if (alpha >= beta) {
break;
}
}
}
return value;
} else {
int value = Integer.MAX_VALUE;
for (int col = 0; col < COLS; col++) {
if (isValidMove(col)) {
makeMove(col);
value = Math.min(value, alphaBeta(depth + 1, alpha, beta, PLAYER1));
undoMove(col);
beta = Math.min(beta, value);
if (beta <= alpha) {
break;
}
}
}
return value;
}
}
private boolean isValidMove(int col) {
return board[0][col] == EMPTY;
}
private void undoMove(int col) {
for (int row = 0; row < ROWS; row++) {
if (board[row][col] != EMPTY) {
board[row][col] = EMPTY;
return;
}
}
}
private int evaluate() {
// TODO: Implement evaluation function
return 0;
}
}
```
请注意,getPlayer1Move() 和 getPlayer2Move() 方法需要实现以获取玩家的移动。getWinner() 方法需要实现以检测获胜者。evaluate() 方法需要实现以评估当前局面的价值。
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