使用c语言完成编程,要求:在一个长122高62的四周各有一个单位作为边界战场中,在左边红方长40 高60的地域中每5行、每5列放置一个单位,该单位有每个兵力单元需要有相应的随时间推演的动态属性(如现有生命值[生命值<0表示该单元已被击毁而自动失效,即失去进攻和阻挡能力]、当前位置、速度[随生命值的减少,速度会下降]和行进方向、剩余弹药量等),并且可以通过输入装备编号来装备装备,并且每此放置单位前输出该单位坐标,并提醒输入装备编号。在右边蓝方同样完成如上操作。
时间: 2024-01-24 13:18:05 浏览: 25
这是一个比较复杂的程序,需要用到结构体和多线程等知识。下面是一个简单的示例代码,可以供参考。
```c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <pthread.h>
#define ROW 62
#define COL 122
#define RED_ROW_START 1
#define RED_COL_START 1
#define RED_ROW_END 60
#define RED_COL_END 40
#define BLUE_ROW_START 1
#define BLUE_COL_START 82
#define BLUE_ROW_END 60
#define BLUE_COL_END 121
#define UNIT_ROW_INTERVAL 5
#define UNIT_COL_INTERVAL 5
#define EQUIP_NUM 3
typedef struct {
int x; // 当前位置 x 坐标
int y; // 当前位置 y 坐标
int health; // 生命值
int speed; // 速度
int direction; // 行进方向
int ammo; // 剩余弹药量
} Unit;
typedef struct {
int equip_id;
int health_bonus;
int speed_bonus;
int ammo_bonus;
} Equipment;
typedef struct {
int row_start;
int col_start;
int row_end;
int col_end;
int unit_row_interval;
int unit_col_interval;
Unit* units;
Equipment* equipments;
} Battlefield;
void init_units(Battlefield* bf, int health, int speed, int ammo) {
int row, col, i = 0;
for (row = bf->row_start; row <= bf->row_end; row += bf->unit_row_interval) {
for (col = bf->col_start; col <= bf->col_end; col += bf->unit_col_interval) {
Unit* unit = &(bf->units[i]);
unit->x = col;
unit->y = row;
unit->health = health;
unit->speed = speed;
unit->direction = 0;
unit->ammo = ammo;
printf("Unit %d: (%d, %d)\n", i+1, col, row);
i++;
}
}
}
void print_units(Battlefield* bf) {
int i;
for (i = 0; i < (bf->row_end - bf->row_start + 1) / bf->unit_row_interval * (bf->col_end - bf->col_start + 1) / bf->unit_col_interval; i++) {
Unit* unit = &(bf->units[i]);
printf("Unit %d: (%d, %d), Health: %d, Speed: %d, Direction: %d, Ammo: %d\n", i+1, unit->x, unit->y, unit->health, unit->speed, unit->direction, unit->ammo);
}
}
void* equip_unit(void* arg) {
Unit* unit = (Unit*) arg;
Equipment* equip = &(unit->equipments[unit->equip_id]);
unit->health += equip->health_bonus;
unit->speed += equip->speed_bonus;
unit->ammo += equip->ammo_bonus;
printf("Unit %d equipped with equipment %d\n", unit - unit->battlefield->units + 1, unit->equip_id + 1);
return NULL;
}
void init_equipments(Equipment* equipments) {
equipments[0].equip_id = 0;
equipments[0].health_bonus = 10;
equipments[0].speed_bonus = 0;
equipments[0].ammo_bonus = 0;
equipments[1].equip_id = 1;
equipments[1].health_bonus = 0;
equipments[1].speed_bonus = 5;
equipments[1].ammo_bonus = 0;
equipments[2].equip_id = 2;
equipments[2].health_bonus = 0;
equipments[2].speed_bonus = 0;
equipments[2].ammo_bonus = 20;
}
void wait_for_input(Battlefield* bf) {
char buf[10];
int unit_id, equip_id;
while (1) {
printf("Input unit id to equip equipment (or -1 to exit): ");
fgets(buf, sizeof(buf), stdin);
if (sscanf(buf, "%d", &unit_id) != 1) {
printf("Invalid input\n");
continue;
}
if (unit_id == -1) {
break;
}
if (unit_id < 1 || unit_id > (bf->row_end - bf->row_start + 1) / bf->unit_row_interval * (bf->col_end - bf->col_start + 1) / bf->unit_col_interval) {
printf("Invalid unit id\n");
continue;
}
printf("Input equipment id to equip (1-%d): ", EQUIP_NUM);
fgets(buf, sizeof(buf), stdin);
if (sscanf(buf, "%d", &equip_id) != 1) {
printf("Invalid input\n");
continue;
}
if (equip_id < 1 || equip_id > EQUIP_NUM) {
printf("Invalid equipment id\n");
continue;
}
Unit* unit = &(bf->units[unit_id-1]);
unit->equip_id = equip_id-1;
pthread_t tid;
pthread_create(&tid, NULL, equip_unit, unit);
}
}
int main() {
Battlefield red_bf = {
.row_start = RED_ROW_START,
.col_start = RED_COL_START,
.row_end = RED_ROW_END,
.col_end = RED_COL_END,
.unit_row_interval = UNIT_ROW_INTERVAL,
.unit_col_interval = UNIT_COL_INTERVAL,
.units = (Unit*) malloc(sizeof(Unit) * ((RED_ROW_END - RED_ROW_START + 1) / UNIT_ROW_INTERVAL * (RED_COL_END - RED_COL_START + 1) / UNIT_COL_INTERVAL)),
.equipments = (Equipment*) malloc(sizeof(Equipment) * EQUIP_NUM),
};
Battlefield blue_bf = {
.row_start = BLUE_ROW_START,
.col_start = BLUE_COL_START,
.row_end = BLUE_ROW_END,
.col_end = BLUE_COL_END,
.unit_row_interval = UNIT_ROW_INTERVAL,
.unit_col_interval = UNIT_COL_INTERVAL,
.units = (Unit*) malloc(sizeof(Unit) * ((BLUE_ROW_END - BLUE_ROW_START + 1) / UNIT_ROW_INTERVAL * (BLUE_COL_END - BLUE_COL_START + 1) / UNIT_COL_INTERVAL)),
.equipments = (Equipment*) malloc(sizeof(Equipment) * EQUIP_NUM),
};
init_equipments(red_bf.equipments);
init_equipments(blue_bf.equipments);
init_units(&red_bf, 100, 10, 30);
init_units(&blue_bf, 100, 10, 30);
print_units(&red_bf);
print_units(&blue_bf);
wait_for_input(&red_bf);
wait_for_input(&blue_bf);
free(red_bf.units);
free(blue_bf.units);
free(red_bf.equipments);
free(blue_bf.equipments);
return 0;
}
```
这个程序使用了结构体 `Unit` 和 `Equipment` 来记录每个单位和每种装备的属性,使用结构体 `Battlefield` 来记录战场的信息。程序中使用了多线程来实现装备功能,当用户输入要装备的单位编号和装备编号后,程序会创建一个新的线程来装备该单位,装备完成后会打印出该单位的装备信息。