c语言俄罗斯方块简易
时间: 2023-12-21 07:05:34 浏览: 130
C语言俄罗斯方块是一个经典的游戏,可以通过使用C语言编写一个简易版本。下面是一个简单的示例代码,演示了如何使用C语言实现俄罗斯方块游戏:
```c
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define WIDTH 10
#define HEIGHT 20
int field[HEIGHT][WIDTH] = {0};
int shapes[7][4] = {
{1, 1, 1, 1}, // I shape
{1, 1, 1, 0, 1}, // L shape
{1, 1, 1, 0, 0, 1}, // J shape
{1, 1, 0, 0, 1, 1}, // Z shape
{1, 1, 0, 0, 0, 1, 1}, // S shape
{1, 1, 1, 0, 1, 0}, // T shape
{0, 1, 1, 0, 1, 1} // O shape
};
int rotate(int shape[], int rotation) {
int newShape[4] = {0};
int index = 0;
for (int i = 0; i < 4; i++) {
int x = i % 2;
int y = i / 2;
int newX = -y;
int newY = x;
int newIndex = newY * 2 + newX;
newShape[newIndex] = shape[i];
}
return newShape[rotation % 4];
}
int checkCollision(int x, int y, int shape[], int rotation) {
for (int i = 0; i < 4; i++) {
int newX = x + i % 2;
int newY = y + i / 2;
int index = newY * WIDTH + newX;
if (newX < 0 || newX >= WIDTH || newY >= HEIGHT || (newY >= 0 && field[newY][newX] != 0 && shape[rotate(shape, rotation) * 4 + i] != 0)) {
return 1;
}
}
return 0;
}
void drawField() {
system("cls");
for (int y = 0; y < HEIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
printf(field[y][x] ? "*" : " ");
}
printf("\n");
}
}
void drawShape(int x, int y, int shape[], int rotation) {
for (int i = 0; i < 4; i++) {
int newX = x + i % 2;
int newY = y + i / 2;
if (newY >= 0 && shape[rotate(shape, rotation) * 4 + i] != 0) {
field[newY][newX] = 1;
}
}
}
void clearShape(int x, int y, int shape[], int rotation) {
for (int i = 0; i < 4; i++) {
int newX = x + i % 2;
int newY = y + i / 2;
if (newY >= 0 && shape[rotate(shape, rotation) * 4 + i] != 0) {
field[newY][newX] = 0;
}
}
}
int main() {
int x = WIDTH / 2 - 2;
int y = 0;
int shapeIndex = rand() % 7;
int rotation = 0;
int gameOver = 0;
while (!gameOver) {
drawField();
drawShape(x, y, shapes[shapeIndex], rotation);
if (kbhit()) {
switch (getch()) {
case 'a':
if (!checkCollision(x - 1, y, shapes[shapeIndex], rotation)) {
clearShape(x, y, shapes[shapeIndex], rotation);
x--;
}
break;
case 'd':
if (!checkCollision(x + 1, y, shapes[shapeIndex], rotation)) {
clearShape(x, y, shapes[shapeIndex], rotation);
x++;
}
break;
case 's':
if (!checkCollision(x, y + 1, shapes[shapeIndex], rotation)) {
clearShape(x, y, shapes[shapeIndex], rotation);
y++;
}
break;
case 'w':
if (!checkCollision(x, y, shapes[shapeIndex], rotation + 1)) {
clearShape(x, y, shapes[shapeIndex], rotation);
rotation++;
}
break;
case 'q':
gameOver = 1;
break;
}
}
if (checkCollision(x, y + 1, shapes[shapeIndex], rotation)) {
drawShape(x, y, shapes[shapeIndex], rotation);
shapeIndex = rand() % 7;
rotation = 0;
x = WIDTH / 2 - 2;
y = 0;
if (checkCollision(x, y, shapes[shapeIndex], rotation)) {
gameOver = 1;
}
} else {
Sleep(500);
clearShape(x, y, shapes[shapeIndex], rotation);
y++;
}
}
printf("Game Over!\n");
return 0;
}
```
这段代码使用了Windows.h头文件中的conio.h和windows.h库来实现在Windows命令行中显示游戏界面。你可以将代码复制到一个C文件中,并使用C编译器进行编译和运行。
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