用C语言按照文档中的要求 写出完整的程序代码
时间: 2024-10-11 10:14:04 浏览: 23
C语言写的通讯录程序代码.doc
以下是一个基于您提供的文档描述的C语言示例实现:
```c
#include <stdio.h>
#include <string.h>
// 定义结构体存储玩家的信息
typedef struct {
char nickname[50];
char gender;
int level;
int healthPoints;
int damage;
char skillName[50];
int criticalDamage;
} Player;
int main() {
// 初始化玩家信息
Player player = { "", ' ', 1, 0, 0, "", 0 };
// 输入昵称与性别并保存至结构体
printf("请输入您的游戏昵称:");
scanf("%s", player.nickname);
getchar(); // 清除缓冲区换行符
printf("请输入您的性别(M/F):");
scanf(" %c", &player.gender);
// 选择职业及对应属性初始化
char roleType;
printf("请选择您的职业(W=战士/M=法师/A=弓箭手):");
scanf(" %c", &roleType);
switch (roleType) {
case 'W':
player.healthPoints = 400;
player.damage = 50;
strcpy(player.skillName, "重击");
player.criticalDamage = 50; break;
case 'M':
player.healthPoints = 380;
player.damage = 80;
strcpy(player.skillName, "火球术");
player.criticalDamage = 40; break;
case 'A':
player.healthPoints = 390;
player.damage = 65;
strcpy(player.skillName, "精准射击");
player.criticalDamage = 45; break;
default: printf("输入的职业类型有误。\n"); return 1;
}
// 输出玩家基本信息
printf("\n您的基本信息如下:\n"
"昵称:%s\n"
"性别:%c\n"
"职业:%c\n"
"等级:%d\n"
"生命值:%d\n"
"伤害值:%d\n"
"技能:%s\n",
player.nickname, player.gender, roleType,
player.level, player.healthPoints, player.damage, player.skillName);
// 遇见老者情节处理
char helpDecision;
printf("您遇到了一位老者,请问您是否愿意帮助他(Y/N)? ");
scanf(" %c", &helpDecision);
if (helpDecision == 'Y') {
char answer[50], talentSkill[50];
printf("老者问了一个问题,请回答问题:");
scanf("%s", answer);
if (strcmp(answer, "直挂云帆济沧海") == 0) {
printf("正确答案! 老者提供给您一项天赋技能:");
scanf("%s", talentSkill);
if (!strcmp(talentSkill, "火焰之力")) {
player.level++; player.healthPoints += 10; player.damage += 30; player.criticalDamage += 10;
printf("恭喜你获得火焰之力!\n");
} else if (!strcmp(talentSkill, "水之护盾")) {
player.level++; player.healthPoints += 30; player.damage += 15; player.criticalDamage += 5;
printf("恭喜你获得水之护盾!\n");
} else if (!strcmp(talentSkill, "风之疾行")) {
player.level++; player.healthPoints += 20; player.damage += 30;
printf("恭喜你获得风之疾行!\n");
}
} else printf("回答错误!");
} else printf("拒绝帮助老者!");
// 遇到怪物的情节处理
const int monsterHealth = 500;
const int monsterDamage = 70;
printf("\n\n一只怪物出现,其生命值为%d,攻击力为%d。\n", monsterHealth, monsterDamage);
while (monsterHealth > 0 && player.healthPoints > 0) {
char attackChoice[50];
printf("是否使用技能(%s/%s/不使用)? ", player.skillName, talentSkill);
scanf("%s", attackChoice);
int totalDamage;
if (!strcmp(attackChoice, player.skillName)) totalDamage = player.damage + player.criticalDamage;
else if (!strcmp(attackChoice, talentSkill)) totalDamage = player.damage + player.criticalDamage;
else totalDamage = player.damage;
monsterHealth -= totalDamage;
if (monsterHealth <= 0) {
printf("恭喜你击败了怪物,等级+%d,生命值+%d,伤害值+%d\n", 1, 100, 100);
player.level++; player.healthPoints += 100; player.damage += 100;
break;
} else {
printf("怪物剩余血量:%d\n", monsterHealth);
player.healthPoints -= monsterDamage;
if (player.healthPoints <= 0)
printf("很遗憾,你被怪物打败了!");
else
printf("你还剩%d点血量\n继续攻击\n", player.healthPoints);
}
}
// 输出最终状态
printf("\n最终状态:\n"
"昵称:%s\n"
"性别:%c\n"
"职业:%c\n"
"等级:%d\n"
"生命值:%d\n"
"伤害值:%d\n",
player.nickname, player.gender, roleType,
player.level, player.healthPoints, player.damage);
// 组建队伍部分省略
// 这里您可以添加相关逻辑完成队伍组建的功能
return 0;
}
```
请注意,在实际开发过程中可能还需要考虑更多的边界情况以及更复杂的交互逻辑。上述代码仅实现了主要流程的简化版本。此外,对于队伍成员的输入部分,由于题目未详细规定具体细节,因此这部分在我的示例中被注释掉了。如果要完整实现该功能,还需补充适当的代码以满足要求。
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