three.js+vue实现机械臂摆动
时间: 2023-12-16 15:03:47 浏览: 203
基于Vue、three.js、echarts,数据可视化展示项目,包含三维模型导入交互、三维模型标注等功能.zip
以下是使用three.js和Vue实现机械臂摆动的示例代码:
```html
<template>
<div ref="container"></div>
</template>
<script>
import * as THREE from 'three';
export default {
mounted() {
// 创建场景
const scene = new THREE.Scene();
// 创建相机
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
camera.position.z = 5;
// 创建渲染器
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
this.$refs.container.appendChild(renderer.domElement);
// 创建机械臂
const arm = new THREE.Object3D();
const base = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshNormalMaterial()
);
base.position.y = 0.5;
arm.add(base);
const joint1 = new THREE.Mesh(
new THREE.SphereGeometry(0.5),
new THREE.MeshNormalMaterial()
);
joint1.position.y = 1;
arm.add(joint1);
const link1 = new THREE.Mesh(
new THREE.BoxGeometry(0.5, 2, 0.5),
new THREE.MeshNormalMaterial()
);
link1.position.y = 2;
arm.add(link1);
const joint2 = new THREE.Mesh(
new THREE.SphereGeometry(0.5),
new THREE.MeshNormalMaterial()
);
joint2.position.y = 3;
arm.add(joint2);
const link2 = new THREE.Mesh(
new THREE.BoxGeometry(0.5, 2, 0.5),
new THREE.MeshNormalMaterial()
);
link2.position.y = 4;
arm.add(link2);
const joint3 = new THREE.Mesh(
new THREE.SphereGeometry(0.5),
new THREE.MeshNormalMaterial()
);
joint3.position.y = 5;
arm.add(joint3);
const link3 = new THREE.Mesh(
new THREE.BoxGeometry(0.5, 2, 0.5),
new THREE.MeshNormalMaterial()
);
link3.position.y = 6;
arm.add(link3);
scene.add(arm);
// 创建灯光
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(0, 0, 10);
scene.add(light);
// 渲染场景
const animate = () => {
requestAnimationFrame(animate);
arm.rotation.x += 0.01;
arm.rotation.y += 0.01;
renderer.render(scene, camera);
};
animate();
},
};
</script>
```
这段代码创建了一个机械臂模型,并通过旋转机械臂的角度来实现摆动效果。你可以将这段代码放入Vue组件中,然后在页面中渲染出来。
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