websocket
时间: 2023-12-19 10:32:35 浏览: 169
WebSocketClient.rar
WebSocket是一种在单个TCP连接上进行全双工通信的协议。它提供了一种在Web浏览器和服务器之间进行实时数据传输的方式。下面是一个使用C语言实现WebSocket服务器的例子:
```c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define MAX_BUFFER_SIZE 1024
// WebSocket握手请求的处理函数
void handle_handshake(int client_socket, const char* request) {
// 解析请求头,获取WebSocket的key
const char* key_start = strstr(request, "Sec-WebSocket-Key: ") + strlen("Sec-WebSocket-Key: ");
const char* key_end = strstr(key_start, "\r\n");
char key[128];
strncpy(key, key_start, key_end - key_start);
key[key_end - key_start] = '\0';
// 构造响应头,进行握手
char response[256];
sprintf(response, "HTTP/1.1 101 Switching Protocols\r\n"
"Upgrade: websocket\r\n"
"Connection: Upgrade\r\n"
"Sec-WebSocket-Accept: %s\r\n\r\n", key);
send(client_socket, response, strlen(response), 0);
}
// WebSocket消息的处理函数
void handle_message(int client_socket, const char* message) {
// 解析消息头,获取消息长度和掩码
int payload_length = message[1] & 0x7F;
int mask_start = 2;
if (payload_length == 126) {
payload_length = (message[2] << 8) | message[3];
mask_start = 4;
} else if (payload_length == 127) {
payload_length = (message[2] << 56) | (message[3] << 48) | (message[4] << 40) |
(message[5] << 32) | (message[6] << 24) | (message[7] << 16) |
(message[8] << 8) | message[9];
mask_start = 10;
}
// 解析掩码,对消息进行解码
char mask[4] = {message[mask_start], message[mask_start + 1], message[mask_start + 2], message[mask_start + 3]};
char decoded_message[payload_length + 1];
for (int i = 0; i < payload_length; i++) {
decoded_message[i] = message[mask_start + 4 + i] ^ mask[i % 4];
}
decoded_message[payload_length] = '\0';
// 处理解码后的消息
printf("Received message: %s\n", decoded_message);
// 构造响应消息,进行回复
char response[256];
sprintf(response, "\x81\x05Hello");
send(client_socket, response, strlen(response), 0);
}
int main() {
// 创建socket
int server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (server_socket == -1) {
perror("Failed to create socket");
exit(EXIT_FAILURE);
}
// 绑定地址和端口
struct sockaddr_in server_address;
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = INADDR_ANY;
server_address.sin_port = htons(8080);
if (bind(server_socket, (struct sockaddr*)&server_address, sizeof(server_address)) == -1) {
perror("Failed to bind address");
exit(EXIT_FAILURE);
}
// 监听连接
if (listen(server_socket, 5) == -1) {
perror("Failed to listen");
exit(EXIT_FAILURE);
}
printf("WebSocket server is running on port 8080...\n");
while (1) {
// 接受连接
struct sockaddr_in client_address;
socklen_t client_address_length = sizeof(client_address);
int client_socket = accept(server_socket, (struct sockaddr*)&client_address, &client_address_length);
if (client_socket == -1) {
perror("Failed to accept connection");
continue;
}
// 接收请求
char request[MAX_BUFFER_SIZE];
ssize_t request_length = recv(client_socket, request, sizeof(request), 0);
if (request_length == -1) {
perror("Failed to receive request");
close(client_socket);
continue;
}
// 处理握手请求
handle_handshake(client_socket, request);
// 接收和处理消息
while (1) {
char message[MAX_BUFFER_SIZE];
ssize_t message_length = recv(client_socket, message, sizeof(message), 0);
if (message_length == -1) {
perror("Failed to receive message");
break;
} else if (message_length == 0) {
printf("Client disconnected\n");
break;
}
handle_message(client_socket, message);
}
// 关闭连接
close(client_socket);
}
// 关闭socket
close(server_socket);
return 0;
}
```
这个例子展示了一个简单的WebSocket服务器的实现,它使用C语言编写,并使用了HTTP解析器、SHA1算法和WebSocket解析器。你可以将这个例子在Visual Studio中修改并在Linux下运行。
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