请根据上述进程组设计其进程组调度函数接口,依然Rust实现
时间: 2024-05-03 12:18:25 浏览: 15
以下是一个简单的进程组调度函数接口的 Rust 实现:
```rust
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
// 定义进程状态类型
enum ProcessState {
Running,
Paused,
Stopped,
}
// 定义进程结构体
struct Process {
id: u32,
state: ProcessState,
// 进程所占用的 CPU 时间
cpu_time: u32,
// 进程优先级
priority: u32,
}
// 定义进程组结构体
struct ProcessGroup {
// 进程组 ID
id: u32,
// 进程列表
processes: Vec<Process>,
// 进程组状态
state: ProcessState,
// 进程组优先级
priority: u32,
}
// 定义进程组调度器结构体
struct Scheduler {
// 进程组列表
process_groups: Arc<Mutex<HashMap<u32, ProcessGroup>>>,
}
impl Scheduler {
// 创建一个新的进程组
fn create_process_group(&self, id: u32) {
let mut process_groups = self.process_groups.lock().unwrap();
if process_groups.contains_key(&id) {
panic!("Process group with ID {} already exists", id);
}
process_groups.insert(
id,
ProcessGroup {
id,
processes: vec![],
state: ProcessState::Stopped,
priority: 0,
},
);
}
// 删除一个进程组
fn delete_process_group(&self, id: u32) {
let mut process_groups = self.process_groups.lock().unwrap();
if !process_groups.contains_key(&id) {
panic!("Process group with ID {} does not exist", id);
}
process_groups.remove(&id);
}
// 启动一个进程组
fn start_process_group(&self, id: u32) {
let mut process_groups = self.process_groups.lock().unwrap();
if !process_groups.contains_key(&id) {
panic!("Process group with ID {} does not exist", id);
}
let process_group = process_groups.get_mut(&id).unwrap();
process_group.state = ProcessState::Running;
}
// 暂停一个进程组
fn pause_process_group(&self, id: u32) {
let mut process_groups = self.process_groups.lock().unwrap();
if !process_groups.contains_key(&id) {
panic!("Process group with ID {} does not exist", id);
}
let process_group = process_groups.get_mut(&id).unwrap();
process_group.state = ProcessState::Paused;
}
// 停止一个进程组
fn stop_process_group(&self, id: u32) {
let mut process_groups = self.process_groups.lock().unwrap();
if !process_groups.contains_key(&id) {
panic!("Process group with ID {} does not exist", id);
}
let process_group = process_groups.get_mut(&id).unwrap();
process_group.state = ProcessState::Stopped;
}
// 添加一个进程到一个进程组
fn add_process(&self, group_id: u32, process: Process) {
let mut process_groups = self.process_groups.lock().unwrap();
if !process_groups.contains_key(&group_id) {
panic!("Process group with ID {} does not exist", group_id);
}
let process_group = process_groups.get_mut(&group_id).unwrap();
process_group.processes.push(process);
}
// 从一个进程组中移除一个进程
fn remove_process(&self, group_id: u32, process_id: u32) {
let mut process_groups = self.process_groups.lock().unwrap();
if !process_groups.contains_key(&group_id) {
panic!("Process group with ID {} does not exist", group_id);
}
let process_group = process_groups.get_mut(&group_id).unwrap();
let index = process_group
.processes
.iter()
.position(|process| process.id == process_id)
.unwrap();
process_group.processes.remove(index);
}
// 获取所有进程组的状态
fn get_process_groups_state(&self) -> HashMap<u32, ProcessState> {
let process_groups = self.process_groups.lock().unwrap();
let mut state_map = HashMap::new();
for (id, process_group) in process_groups.iter() {
state_map.insert(*id, process_group.state);
}
state_map
}
// 获取一个进程组的状态
fn get_process_group_state(&self, id: u32) -> ProcessState {
let process_groups = self.process_groups.lock().unwrap();
if !process_groups.contains_key(&id) {
panic!("Process group with ID {} does not exist", id);
}
process_groups.get(&id).unwrap().state
}
// 获取一个进程的状态
fn get_process_state(&self, group_id: u32, process_id: u32) -> ProcessState {
let process_groups = self.process_groups.lock().unwrap();
if !process_groups.contains_key(&group_id) {
panic!("Process group with ID {} does not exist", group_id);
}
let process_group = process_groups.get(&group_id).unwrap();
let process = process_group
.processes
.iter()
.find(|process| process.id == process_id)
.unwrap();
process.state
}
}
```
这个调度器的实现基于 Rust 的标准库,使用了 Mutex 和 Arc 来实现多线程安全。我们可以使用这个调度器来管理进程组,启动、暂停、停止进程组,添加和移除进程等。