std::vector<int32_t> children; for (const auto& item : node->GetChildren()) { GetFrameNodeChildren(item, children, pageId); } for (auto nodeId : children) { getcomponents(node, depth + 1, nodeId, pageId); }
时间: 2024-04-03 17:33:42 浏览: 116
这段代码看起来是一个递归函数,函数名应该是 `getcomponents`。它的功能可能是获取页面中指定节点的所有子节点,并对每个子节点执行某些操作。具体来说,该函数首先通过 `node->GetChildren()` 方法获取指定节点的所有子节点,并将这些子节点的 ID 存储在一个 `std::vector<int32_t>` 对象 `children` 中。然后,对于每个子节点,该函数会递归调用 `GetFrameNodeChildren` 函数获取该子节点的子节点,并将这些子节点的 ID 添加到 `children` 中。最后,函数会遍历 `children` 中的每个子节点 ID,调用 `getcomponents` 函数对其进行处理。
由于我不知道你的具体需求和代码上下文,无法给出更准确的答案。如果你有更多的问题,可以继续提出。
相关问题
void DumpTreeNG(const RefPtr<NG::FrameNode>& parent, int32_t depth, NodeId nodeID, int32_t pageId) { auto node = GetInspectorById(parent, nodeID); NG::RectF rect = node->GetTransformRectRelativeToWindow(); DumpLog::GetInstance().AddDesc("ID: " + std::to_string(node->GetAccessibilityId())); DumpLog::GetInstance().AddDesc("compid: " + node->GetInspectorId().value_or("")); std::vector<int32_t> children; for (const auto& item : node->GetChildren()) { GetFrameNodeChildren(item, children, pageId); } DumpLog::GetInstance().Print(depth, node->GetTag(), children.size()); for (auto nodeId : children) { DumpTreeNG(node, depth + 1, nodeId, pageId); } }改写此段代码,将父节点和子节点打印出的信息全部放在一个vector<ComponentInfo> com1容器中,ComponentInfo是一个struct其中的成员变量是 ComponentInfo{ std::string ID; std::string text; std::vector<ComponentInfo> children;} 并打印出来
void DumpTreeNG(const RefPtr<NG::FrameNode>& parent, int32_t depth, NodeId nodeID, int32_t pageId, std::vector<ComponentInfo>& com1) {
auto node = GetInspectorById(parent, nodeID);
NG::RectF rect = node->GetTransformRectRelativeToWindow();
ComponentInfo info;
info.ID = std::to_string(node->GetAccessibilityId());
info.text = node->GetTag();
info.children = std::vector<ComponentInfo>{};
for (const auto& item : node->GetChildren()) {
std::vector<ComponentInfo> childComponents;
GetFrameNodeChildren(item, childComponents, pageId);
info.children.insert(info.children.end(), childComponents.begin(), childComponents.end());
}
com1.push_back(info);
for (auto nodeId : info.children) {
DumpTreeNG(node, depth + 1, nodeId, pageId, com1);
}
}
// 调用该函数
std::vector<ComponentInfo> com1;
DumpTreeNG(parent, 0, nodeID, pageId, com1);
// 打印 com1 中的内容
for (const auto& info : com1) {
std::string prefix(depth, '-');
std::cout << prefix << info.text << " (ID: " << info.ID << ")" << std::endl;
for (const auto& child : info.children) {
std::string childPrefix(depth + 1, '-');
std::cout << childPrefix << child.text << " (ID: " << child.ID << ")" << std::endl;
}
}
void DumpTreeNG(const RefPtr<NG::FrameNode>& parent, int32_t depth, NodeId nodeID, int32_t pageId) { auto node = GetInspectorById(parent, nodeID); NG::RectF rect = node->GetTransformRectRelativeToWindow(); DumpLog::GetInstance().AddDesc("ID: "
+ std::to_string(node->GetAccessibilityId()));
DumpLog::GetInstance().AddDesc("compid: " + node->GetInspectorId().value_or(""));
std::vector<int32_t> children;
for (const auto& item : node->GetChildren()) {
GetFrameNodeChildren(item, children, pageId);
}
DumpLog::GetInstance().Print(depth, node->GetTag(), children.size());
for (auto nodeId : children) {
DumpTreeNG(node, depth + 1, nodeId, pageId);
}
}
这段代码的作用是遍历一个 FrameNode 的子树,并输出每个节点的信息。如果节点是不活跃的,则不输出。其中,“ID”是节点的可访问性 ID,“compid”是节点的 Inspector ID,“depth”是当前节点的深度,“tag”是节点的标签,而“children.size()”则是当前节点的子节点数目。
如果需要将父节点和子节点的信息全部存放在一个vector<ComponentInfo>容器中,可以改写如下:
void DumpTreeNG(const RefPtr<NG::FrameNode>& parent, int32_t depth, NodeId nodeID, int32_t pageId, std::vector<ComponentInfo>& com1) {
auto node = GetInspectorById(parent, nodeID);
if (!node) {
return;
}
NG::RectF rect = node->GetTransformRectRelativeToWindow();
if (!node->IsActive()) {
return;
}
ComponentInfo info;
info.ID = std::to_string(node->GetAccessibilityId());
info.text = node->GetTag();
info.children = std::vector<ComponentInfo>();
std::vector<int32_t> children;
for (const auto& item : node->GetChildren()) {
GetFrameNodeChildren(item, children, pageId);
for (auto nodeId : children) {
ComponentInfo childInfo;
DumpTreeNG(item, depth + 1, nodeId, pageId, childInfo.children);
info.children.push_back(childInfo);
}
}
com1.push_back(info);
}
其中,ComponentInfo是一个struct,成员变量包括 ID(节点的可访问性 ID)、text(节点的标签)、children(子节点的信息)。遍历时将节点信息存储在ComponentInfo中,并将其加入到com1容器中。
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