新建什么能实现以下代码 public void Move(LoopScrollViewData data, bool last) { timer = 0f; targetAnchorPostion3D = data.AnchorPosition3D; targetSiblingIndex = data.SiblingIndex; cacheAnchorPosition3d = rectTransform.anchoredPosition3D; cacheScale = transform.localScale; isMoving = true; this.last = last; }
时间: 2023-05-28 10:05:20 浏览: 77
这段代码是用于移动循环滚动视图中的元素,其中包含了设置目标锚点位置、目标兄弟节点索引、缓存当前锚点位置和缩放比例等操作。因此,新建一个循环滚动视图元素类,该类应包含以下属性和方法:
属性:
- AnchorPosition3D:目标锚点位置
- SiblingIndex:目标兄弟节点索引
- RectTransform:元素的RectTransform组件
- IsMoving:元素是否正在移动中
- Last:元素是否是最后一个元素(用于判断是否需要回调)
方法:
- Move(bool last):移动元素到目标位置,其中last参数用于设置元素是否为最后一个元素
- Reset():重置元素,将其位置和缩放比例还原到初始状态
示例代码:
public class LoopScrollViewElement : MonoBehaviour
{
public Vector3 AnchorPosition3D { get; set; }
public int SiblingIndex { get; set; }
public RectTransform RectTransform { get; private set; }
public bool IsMoving { get; private set; }
public bool Last { get; private set; }
private Vector3 cacheAnchorPosition3d;
private Vector3 cacheScale;
private float timer;
private Vector3 targetAnchorPostion3D;
private int targetSiblingIndex;
private void Awake()
{
RectTransform = GetComponent<RectTransform>();
}
public void Move(bool last)
{
timer = 0f;
targetAnchorPostion3D = AnchorPosition3D;
targetSiblingIndex = SiblingIndex;
cacheAnchorPosition3d = RectTransform.anchoredPosition3D;
cacheScale = transform.localScale;
IsMoving = true;
Last = last;
}
public void Reset()
{
RectTransform.anchoredPosition3D = cacheAnchorPosition3d;
transform.localScale = cacheScale;
}
}
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