java形成3d波浪线图
时间: 2023-10-18 13:20:58 浏览: 20
要在Java中生成3D波浪线图,可以使用Java 3D API或JavaFX 3D API。
使用Java 3D API,您需要定义一个包含波浪线的Shape3D对象,然后将其添加到场景中。以下是一个简单的示例:
```java
import java.awt.Color;
import javax.media.j3d.Appearance;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Point3f;
public class Wave3D extends BranchGroup {
public Wave3D() {
// Create a shape with a wave pattern
Shape3D shape = createWaveShape();
// Set the appearance of the shape
Appearance app = new Appearance();
ColoringAttributes ca = new ColoringAttributes(new Color(0, 50, 150), ColoringAttributes.SHADE_FLAT);
app.setColoringAttributes(ca);
shape.setAppearance(app);
// Create a transform group to apply a rotation to the shape
TransformGroup tg = new TransformGroup();
tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
tg.addChild(shape);
// Add the transform group to this branch group
addChild(tg);
}
private Shape3D createWaveShape() {
int numPoints = 100;
float width = 5.0f;
float height = 2.0f;
Point3f[] points = new Point3f[numPoints];
float[] coords = new float[numPoints * 3];
for (int i = 0; i < numPoints; i++) {
float x = ((float) i / (float) numPoints) * width;
float y = (float) Math.sin(x * Math.PI) * height;
float z = 0.0f;
points[i] = new Point3f(x, y, z);
coords[i * 3] = x;
coords[i * 3 + 1] = y;
coords[i * 3 + 2] = z;
}
Shape3D shape = new Shape3D();
shape.setGeometry(createLineStrip(numPoints, coords));
return shape;
}
private LineStripArray createLineStrip(int numPoints, float[] coords) {
LineStripArray lines = new LineStripArray(numPoints, LineStripArray.COORDINATES);
lines.setCoordinates(0, coords);
return lines;
}
}
```
使用JavaFX 3D API,您可以创建一个3D曲面来表示波浪线。以下是一个简单的示例:
```java
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.TriangleMesh;
import javafx.stage.Stage;
public class Wave3D extends Application {
private static final int NUM_POINTS = 100;
private static final float WIDTH = 5.0f;
private static final float HEIGHT = 2.0f;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage stage) {
TriangleMesh mesh = createWaveMesh();
MeshView meshView = new MeshView(mesh);
meshView.setDrawMode(MeshView.DrawMode.LINE);
meshView.setMaterial(new javafx.scene.paint.PhongMaterial(Color.BLUE));
Group root = new Group(meshView);
Scene scene = new Scene(root, 600, 400, true);
scene.setFill(Color.WHITE);
stage.setScene(scene);
stage.show();
}
private TriangleMesh createWaveMesh() {
float[] points = new float[NUM_POINTS * 3];
int[] faces = new int[(NUM_POINTS - 1) * 6];
int pointIndex = 0;
int faceIndex = 0;
for (int i = 0; i < NUM_POINTS; i++) {
float x = ((float) i / (float) NUM_POINTS) * WIDTH;
float y = (float) Math.sin(x * Math.PI) * HEIGHT;
float z = 0.0f;
points[pointIndex++] = x;
points[pointIndex++] = y;
points[pointIndex++] = z;
if (i < NUM_POINTS - 1) {
faces[faceIndex++] = i;
faces[faceIndex++] = i + 1;
faces[faceIndex++] = i + NUM_POINTS;
faces[faceIndex++] = i + 1;
faces[faceIndex++] = i + NUM_POINTS + 1;
faces[faceIndex++] = i + NUM_POINTS;
}
}
TriangleMesh mesh = new TriangleMesh();
mesh.getPoints().setAll(points);
mesh.getTexCoords().setAll(0, 0);
mesh.getFaces().setAll(faces);
return mesh;
}
}
```