用Python写一个画球体的代码
时间: 2023-06-16 13:06:40 浏览: 110
下面是一个使用 Python 和 Pygame 库绘制球体的示例代码:
``` python
import pygame
from math import sin, cos, pi
# 初始化 Pygame
pygame.init()
# 定义球体参数
radius = 100
width = 640
height = 480
fov = pi / 2
distance = (width / 2) / tan(fov / 2)
# 创建窗口
screen = pygame.display.set_mode((width, height))
# 定义球体顶点数组
vertices = []
for i in range(20):
phi = pi * i / 10
for j in range(20):
theta = 2 * pi * j / 20
x = radius * sin(phi) * cos(theta)
y = radius * sin(phi) * sin(theta)
z = radius * cos(phi)
vertices.append((x, y, z))
# 定义球体面数组
faces = []
for i in range(19):
for j in range(20):
a = i * 20 + j
b = i * 20 + (j + 1) % 20
c = (i + 1) * 20 + j
d = (i + 1) * 20 + (j + 1) % 20
faces.append((a, b, c))
faces.append((b, d, c))
# 定义颜色
white = (255, 255, 255)
# 渲染循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# 清空屏幕
screen.fill((0, 0, 0))
# 渲染球体
for face in faces:
# 计算面的中心点
x, y, z = 0, 0, 0
for vertex in face:
x += vertices[vertex][0]
y += vertices[vertex][1]
z += vertices[vertex][2]
x /= 3
y /= 3
z /= 3
# 计算面的法向量
nx, ny, nz = 0, 0, 0
for vertex in face:
x1, y1, z1 = vertices[vertex]
x2, y2, z2 = vertices[(vertex + 1) % len(vertices)]
nx += (y1 - y2) * (z1 + z2)
ny += (z1 - z2) * (x1 + x2)
nz += (x1 - x2) * (y1 + y2)
length = (nx * nx + ny * ny + nz * nz) ** 0.5
nx /= length
ny /= length
nz /= length
# 计算面的灰度值
brightness = nx * 0.5 + ny * 0.5 + nz * 0.5
# 计算面的投影坐标
x1 = x * distance / (z + distance) + width / 2
y1 = -y * distance / (z + distance) + height / 2
# 绘制面
if brightness > 0:
pygame.draw.polygon(screen, (brightness * 255, brightness * 255, brightness * 255), [(x1 + vertices[vertex][0], y1 - vertices[vertex][1]) for vertex in face])
# 更新屏幕
pygame.display.flip()
```
这段代码使用了 Pygame 库绘制球体,首先定义了球体的顶点和面数组,然后在渲染循环中计算每个面的中心点、法向量、灰度值和投影坐标,最后根据灰度值绘制面。
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