java坦克大战源代码
时间: 2023-12-02 12:02:04 浏览: 71
java 坦克大战源代码
根据提供的引用内容,我们可以看出Java坦克大战是一个很好的学习体验,可以帮助初学者理解面向对象编程、集合、多线程、IO流、GUI编程等知识的运用。下面是一个简单的Java坦克大战源代码:
```java
package com.tankgame;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.List;
public class TankClient extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Tank myTank = new Tank(50, 50, true, Direction.STOP, this);
List<Missile> missiles = new ArrayList<>();
List<Tank> tanks = new ArrayList<>();
List<Explode> explodes = new ArrayList<>();
Wall w1 = new Wall(100, 200, 20, 150, this);
Wall w2 = new Wall(300, 100, 300, 20, this);
Image offScreenImage = null;
public void paint(Graphics g) {
g.drawString("missiles count:" + missiles.size(), 10, 50);
g.drawString("explodes count:" + explodes.size(), 10, 70);
g.drawString("tanks count:" + tanks.size(), 10, 90);
for (int i = 0; i < missiles.size(); i++) {
Missile m = missiles.get(i);
m.hitTanks(tanks);
m.hitTank(myTank);
m.hitWall(w1);
m.hitWall(w2);
m.draw(g);
}
for (int i = 0; i < tanks.size(); i++) {
Tank t = tanks.get(i);
t.collidesWithWall(w1);
t.collidesWithWall(w2);
t.collidesWithTanks(tanks);
t.draw(g);
}
for (int i = 0; i < explodes.size(); i++) {
Explode e = explodes.get(i);
e.draw(g);
}
myTank.draw(g);
w1.draw(g);
w2.draw(g);
}
public void update(Graphics g) {
if (offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics(); Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void lauchFrame() {
for (int i = 0; i < 10; i++) {
tanks.add(new Tank(50 + 40 * (i + 1), 50, false, Direction.D, this));
}
this.setLocation(400, 300);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("TankWar");
this.setBackground(Color.GREEN);
this.addKeyListener(new KeyMonitor());
this.setVisible(true);
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lauchFrame();
}
private class PaintThread implements Runnable {
public void run() {
while (true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter {
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
}
}
```
这个源代码包含了坦克、导弹、墙、爆炸等多个类,通过多线程实现了游戏的动态效果。在这个源代码中,我们可以看到Java面向对象编程的精髓,例如类的封装、继承、多态等等。
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