如何在贴图的棋盘上获得棋盘坐标位置并利用鼠标下棋代码
时间: 2023-12-03 16:46:19 浏览: 110
要在贴图的棋盘上获得棋盘坐标位置,可以使用鼠标事件来获取鼠标点击的位置,然后将其转换为棋盘坐标。具体实现方法如下:
1. 创建一个鼠标事件监听器,监听鼠标点击事件。
2. 在鼠标事件监听器中,获取鼠标点击的位置(即鼠标在贴图上的坐标),并将其转换为棋盘上的坐标。
3. 判断转换后的棋盘坐标是否在棋盘范围内,如果是,则执行下棋操作。
下面是一个简单的示例代码:
```python
import pygame
# 棋盘大小
BOARD_SIZE = 15
# 棋盘格子大小
GRID_SIZE = 40
# 棋盘边缘大小
MARGIN_SIZE = 20
# 初始化 pygame
pygame.init()
# 创建窗口
screen = pygame.display.set_mode((MARGIN_SIZE * 2 + BOARD_SIZE * GRID_SIZE, MARGIN_SIZE * 2 + BOARD_SIZE * GRID_SIZE))
pygame.display.set_caption("下棋游戏")
# 创建棋盘贴图
board_image = pygame.Surface((BOARD_SIZE * GRID_SIZE, BOARD_SIZE * GRID_SIZE))
board_rect = board_image.get_rect()
board_rect.move_ip(MARGIN_SIZE, MARGIN_SIZE)
# 绘制棋盘
board_image.fill((255, 206, 158))
for i in range(BOARD_SIZE):
pygame.draw.line(board_image, (0, 0, 0), (0, i * GRID_SIZE), (BOARD_SIZE * GRID_SIZE, i * GRID_SIZE))
pygame.draw.line(board_image, (0, 0, 0), (i * GRID_SIZE, 0), (i * GRID_SIZE, BOARD_SIZE * GRID_SIZE))
# 创建黑白棋子图片
black_image = pygame.Surface((GRID_SIZE, GRID_SIZE))
black_image.fill((0, 0, 0))
pygame.draw.circle(black_image, (255, 255, 255), (GRID_SIZE // 2, GRID_SIZE // 2), GRID_SIZE // 2 - 2)
white_image = pygame.Surface((GRID_SIZE, GRID_SIZE))
white_image.fill((255, 255, 255))
pygame.draw.circle(white_image, (0, 0, 0), (GRID_SIZE // 2, GRID_SIZE // 2), GRID_SIZE // 2 - 2)
# 创建棋盘状态矩阵
board_state = [[0] * BOARD_SIZE for _ in range(BOARD_SIZE)]
def get_board_pos(mouse_pos):
"""
将鼠标点击位置转换为棋盘坐标
"""
x, y = mouse_pos
x -= MARGIN_SIZE
y -= MARGIN_SIZE
if x < 0 or x >= BOARD_SIZE * GRID_SIZE or y < 0 or y >= BOARD_SIZE * GRID_SIZE:
return None
row = y // GRID_SIZE
col = x // GRID_SIZE
return row, col
def place_piece(row, col, is_black):
"""
下棋子
"""
if is_black:
image = black_image
value = 1
else:
image = white_image
value = -1
x = col * GRID_SIZE
y = row * GRID_SIZE
screen.blit(image, (x + MARGIN_SIZE, y + MARGIN_SIZE))
board_state[row][col] = value
# 游戏循环
is_black = True
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
board_pos = get_board_pos(mouse_pos)
if board_pos:
row, col = board_pos
if board_state[row][col] == 0:
place_piece(row, col, is_black)
is_black = not is_black
# 绘制棋盘
screen.blit(board_image, board_rect)
# 绘制棋子
for row in range(BOARD_SIZE):
for col in range(BOARD_SIZE):
if board_state[row][col] == 1:
x = col * GRID_SIZE
y = row * GRID_SIZE
screen.blit(black_image, (x + MARGIN_SIZE, y + MARGIN_SIZE))
elif board_state[row][col] == -1:
x = col * GRID_SIZE
y = row * GRID_SIZE
screen.blit(white_image, (x + MARGIN_SIZE, y + MARGIN_SIZE))
# 更新屏幕
pygame.display.update()
```
在上面的代码中,`get_board_pos` 函数用于将鼠标点击位置转换为棋盘坐标,`place_piece` 函数用于下棋子。在游戏循环中,如果检测到鼠标点击事件,则调用这两个函数来下棋子。
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