python打砖块游戏
时间: 2023-06-30 12:21:56 浏览: 101
python实现打砖块游戏
好的,下面是一个简单的 Python 打砖块游戏的实现示例,仅供参考:
```python
import pygame
from random import randint
# 初始化 Pygame
pygame.init()
# 游戏窗口的大小
WINDOW_WIDTH = 600
WINDOW_HEIGHT = 800
# 定义颜色
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
# 创建游戏窗口
window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption('打砖块')
# 游戏相关变量的初始化
ball_x = randint(50, 550)
ball_y = 300
ball_speed_x = 5
ball_speed_y = 5
paddle_width = 100
paddle_height = 20
paddle_x = 250
paddle_y = 750
paddle_speed = 0
brick_width = 80
brick_height = 30
brick_margin = 5
bricks = []
# 创建砖块
for i in range(10):
for j in range(5):
brick_x = i * (brick_width + brick_margin) + brick_margin
brick_y = j * (brick_height + brick_margin) + brick_margin
bricks.append(pygame.Rect(brick_x, brick_y, brick_width, brick_height))
# 游戏循环
while True:
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
paddle_speed = -5
elif event.key == pygame.K_RIGHT:
paddle_speed = 5
elif event.type == pygame.KEYUP:
paddle_speed = 0
# 移动球
ball_x += ball_speed_x
ball_y += ball_speed_y
# 碰到左右边界反弹
if ball_x <= 0 or ball_x >= WINDOW_WIDTH:
ball_speed_x = -ball_speed_x
# 碰到上边界反弹
if ball_y <= 0:
ball_speed_y = -ball_speed_y
# 碰到下边界游戏结束
if ball_y >= WINDOW_HEIGHT:
pygame.quit()
exit()
# 碰到球拍反弹
ball_rect = pygame.Rect(ball_x, ball_y, 20, 20)
paddle_rect = pygame.Rect(paddle_x, paddle_y, paddle_width, paddle_height)
if ball_rect.colliderect(paddle_rect):
ball_speed_y = -ball_speed_y
# 碰到砖块消失
for brick in bricks:
if ball_rect.colliderect(brick):
bricks.remove(brick)
ball_speed_y = -ball_speed_y
# 移动球拍
paddle_x += paddle_speed
if paddle_x <= 0 or paddle_x + paddle_width >= WINDOW_WIDTH:
paddle_speed = 0
# 绘制游戏界面
window.fill(WHITE)
pygame.draw.circle(window, BLUE, (ball_x, ball_y), 10)
pygame.draw.rect(window, GREEN, (paddle_x, paddle_y, paddle_width, paddle_height))
for brick in bricks:
pygame.draw.rect(window, RED, brick)
pygame.display.update()
```
这只是一个简单的示例,如果你想让游戏更加完善,可以添加更多的游戏元素和逻辑。
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