用Python实现A*算法的代码
时间: 2024-10-22 12:20:31 浏览: 12
在Python中,A*(A-Star)算法通常用于寻找从起点到终点的最短路径,特别是在图或网格搜索中。下面是一个简单的A*算法实现示例,它使用了heapq库来进行优先队列操作:
```python
import heapq
def heuristic(a, b):
# 这里假设距离函数是对角线距离,对于实际应用可能需要替换为更合适的计算方式
return abs(a[0] - b[0]) + abs(a[1] - b[1])
class Node:
def __init__(self, pos, g=0, h=0, f=0):
self.pos = pos
self.g = g # 从起点的距离
self.h = h # 目标点的启发式估计
self.f = f # 合计值g+h
def __lt__(self, other):
return self.f < other.f
def a_star_search(graph, start, goal):
open_list = [Node(start)]
closed_list = set()
while open_list:
current = heapq.heappop(open_list)
if current.pos == goal:
path = []
while current is not None:
path.append(current.pos)
current = graph[current.pos]
return path[::-1] # 返回路径,从终点到起点
closed_list.add(current.pos)
for neighbor in graph.neighbors(current.pos):
tentative_g = current.g + graph.cost(current.pos, neighbor)
if neighbor not in closed_list or tentative_g < graph.get_cost(neighbor):
neighbor_node = Node(neighbor, tentative_g, heuristic(neighbor, goal), tentative_g + heuristic(neighbor, goal))
graph.set_cost(neighbor, tentative_g) # 更新邻接节点的成本
if neighbor_node not in open_list:
heapq.heappush(open_list, neighbor_node)
return None # 如果找不到路径,则返回None
# 示例:假设graph是一个字典,键是位置,值是邻居和成本
# graph = {...}
# start = ... # 起点坐标
# goal = ... # 终点坐标
# a_star_search(graph, start, goal)
```
这个例子中,你需要自定义`Node`类、`graph`结构以及`heuristic`函数以适应你的具体场景。记得在`graph`类中提供邻居查找和成本获取的方法。
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