function createLine() { const geometry = new THREE.Geometry(); geometry.vertices.push(new THREE.Vector3(-1, -1, 0)); geometry.vertices.push(new THREE.Vector3(1, 1, 0)); const line = new THREE.Line(geometry, lineMaterial); scene.add(line); }把他改成buffergeomery
时间: 2024-01-30 19:02:31 浏览: 131
可以将上述代码改为使用 BufferGeometry 实现:
```
function createLine() {
const geometry = new THREE.BufferGeometry();
const vertices = new Float32Array([-1, -1, 0, 1, 1, 0]);
geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
const line = new THREE.Line(geometry, lineMaterial);
scene.add(line);
}
```
这里我们使用了 Float32Array 作为顶点数据类型,并将其设置为 BufferAttribute,然后将其作为 position 属性添加到 BufferGeometry 中。最后,我们使用 BufferGeometry 创建 Line 对象,并将其添加到场景中。
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