生成街头快打游戏代码
时间: 2023-07-10 17:11:14 浏览: 47
生成一个完整的街头快打游戏代码是非常复杂的,需要多个模块和技术的支持,不是一个人可以独立完成的。不过,我可以为你提供一个简单的示例来演示如何实现一些基本的游戏功能。以下是一个使用C++和简单图形库的街头快打游戏代码:
```c++
#include <graphics.h>
#include <conio.h>
#include <stdlib.h>
#include <time.h>
#define WIDTH 640
#define HEIGHT 480
#define MAX_ENEMIES 10
struct Sprite {
int x, y;
int w, h;
int dx, dy;
int health;
int frame;
int attack;
bool visible;
IMAGE image;
};
Sprite player;
Sprite enemies[MAX_ENEMIES];
void init() {
initgraph(WIDTH, HEIGHT);
setbkcolor(BLACK);
cleardevice();
settextcolor(WHITE);
settextstyle(16, 0, "Microsoft YaHei");
player.x = 100;
player.y = 300;
player.w = 70;
player.h = 80;
player.dx = 0;
player.dy = 0;
player.health = 100;
player.frame = 0;
player.attack = 0;
player.visible = true;
loadimage(&player.image, "player.bmp", player.w, player.h);
for (int i = 0; i < MAX_ENEMIES; i++) {
enemies[i].x = rand() % (WIDTH - 100) + 50;
enemies[i].y = rand() % 200 + 50;
enemies[i].w = 70;
enemies[i].h = 80;
enemies[i].dx = rand() % 3 - 1;
enemies[i].dy = rand() % 3 - 1;
enemies[i].health = 100;
enemies[i].frame = 0;
enemies[i].attack = 0;
enemies[i].visible = true;
loadimage(&enemies[i].image, "enemy.bmp", enemies[i].w, enemies[i].h);
}
}
void draw() {
cleardevice();
putimage(player.x, player.y, &player.image);
for (int i = 0; i < MAX_ENEMIES; i++) {
if (enemies[i].visible) {
putimage(enemies[i].x, enemies[i].y, &enemies[i].image);
}
}
settextcolor(YELLOW);
settextstyle(24, 0, "Microsoft YaHei");
outtextxy(20, 20, "Health:");
settextstyle(16, 0, "Microsoft YaHei");
char health[10];
sprintf(health, "%d", player.health);
outtextxy(120, 22, health);
}
void update() {
player.x += player.dx;
player.y += player.dy;
if (player.x < 0) player.x = 0;
if (player.x > WIDTH - player.w) player.x = WIDTH - player.w;
if (player.y < 0) player.y = 0;
if (player.y > HEIGHT - player.h) player.y = HEIGHT - player.h;
for (int i = 0; i < MAX_ENEMIES; i++) {
if (enemies[i].visible) {
enemies[i].x += enemies[i].dx;
enemies[i].y += enemies[i].dy;
if (enemies[i].x < 0) enemies[i].dx = abs(enemies[i].dx);
if (enemies[i].x > WIDTH - enemies[i].w) enemies[i].dx = -abs(enemies[i].dx);
if (enemies[i].y < 0) enemies[i].dy = abs(enemies[i].dy);
if (enemies[i].y > HEIGHT - enemies[i].h) enemies[i].dy = -abs(enemies[i].dy);
if (player.attack && abs(player.x - enemies[i].x) < 50 && abs(player.y - enemies[i].y) < 50) {
enemies[i].health -= 20;
if (enemies[i].health <= 0) {
enemies[i].visible = false;
}
}
if (enemies[i].attack && abs(player.x - enemies[i].x) < 50 && abs(player.y - enemies[i].y) < 50) {
player.health -= 10;
if (player.health <= 0) {
player.visible = false;
}
}
}
}
player.attack = 0;
}
void input() {
if (kbhit()) {
char key = getch();
switch (key) {
case 'a': player.dx = -5; player.frame = 1; break;
case 'd': player.dx = 5; player.frame = 2; break;
case 'w': player.dy = -5; player.frame = 3; break;
case 's': player.dy = 5; player.frame = 0; break;
case ' ': player.attack = 1; break;
default: break;
}
}
}
void game_loop() {
while (player.visible) {
draw();
update();
input();
Sleep(20);
}
cleardevice();
settextcolor(RED);
settextstyle(48, 0, "Microsoft YaHei");
outtextxy(WIDTH / 2 - 150, HEIGHT / 2 - 50, "Game Over");
}
int main() {
srand((unsigned)time(NULL));
init();
game_loop();
closegraph();
return 0;
}
```
这个简单的示例包括了玩家角色和敌人角色的移动、攻击、受击、血量、死亡等基本功能,可以作为你自己开发街头快打游戏的起点。当然,如果你想要实现更复杂的功能,需要更多的技术和资源投入。