Java中OpenGL3通过蒙版绘制平面空心圆
时间: 2023-06-12 19:06:46 浏览: 164
Openlayers3 绘制圆
要绘制平面空心圆,可以使用OpenGL的GL_LINES和GL_LINE_LOOP模式来绘制圆的边界线。其中,GL_LINES模式可以绘制两个点之间的线段,而GL_LINE_LOOP模式可以绘制连接所有点的闭合线段。
以下是一个简单的OpenGL3程序,它使用GL_LINE_LOOP模式绘制平面空心圆:
```java
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GL33;
import org.lwjgl.opengl.GLUtil;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import java.nio.FloatBuffer;
public class CircleRenderer {
private int vaoId;
private int vboId;
private int shaderProgramId;
public CircleRenderer() {
// 初始化OpenGL
GL.createCapabilities();
GLUtil.setupDebugMessageCallback();
// 编译着色器程序
shaderProgramId = compileShaderProgram();
// 创建VAO和VBO
vaoId = GL33.glGenVertexArrays();
vboId = GL33.glGenBuffers();
// 绑定VAO和VBO
GL33.glBindVertexArray(vaoId);
GL33.glBindBuffer(GL33.GL_ARRAY_BUFFER, vboId);
// 设置顶点数据
float[] vertices = getCircleVertices(0.5f, 32);
FloatBuffer vertexBuffer = MemoryUtil.memAllocFloat(vertices.length);
vertexBuffer.put(vertices).flip();
GL33.glBufferData(GL33.GL_ARRAY_BUFFER, vertexBuffer, GL33.GL_STATIC_DRAW);
GL33.glVertexAttribPointer(0, 2, GL33.GL_FLOAT, false, 0, 0);
GL33.glEnableVertexAttribArray(0);
// 解绑VAO和VBO
GL33.glBindVertexArray(0);
GL33.glBindBuffer(GL33.GL_ARRAY_BUFFER, 0);
}
public void render() {
// 使用着色器程序
GL33.glUseProgram(shaderProgramId);
// 绑定VAO
GL33.glBindVertexArray(vaoId);
// 绘制圆
GL33.glDrawArrays(GL33.GL_LINE_LOOP, 0, 33);
// 解绑VAO
GL33.glBindVertexArray(0);
// 停用着色器程序
GL33.glUseProgram(0);
}
private int compileShaderProgram() {
int vertexShaderId = GL33.glCreateShader(GL33.GL_VERTEX_SHADER);
GL33.glShaderSource(vertexShaderId, "#version 330 core\n"
+ "layout (location = 0) in vec2 aPos;\n"
+ "void main() {\n"
+ " gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n"
+ "}\n");
GL33.glCompileShader(vertexShaderId);
int fragmentShaderId = GL33.glCreateShader(GL33.GL_FRAGMENT_SHADER);
GL33.glShaderSource(fragmentShaderId, "#version 330 core\n"
+ "out vec4 FragColor;\n"
+ "void main() {\n"
+ " FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
+ "}\n");
GL33.glCompileShader(fragmentShaderId);
int shaderProgramId = GL33.glCreateProgram();
GL33.glAttachShader(shaderProgramId, vertexShaderId);
GL33.glAttachShader(shaderProgramId, fragmentShaderId);
GL33.glLinkProgram(shaderProgramId);
GL33.glDeleteShader(vertexShaderId);
GL33.glDeleteShader(fragmentShaderId);
return shaderProgramId;
}
private float[] getCircleVertices(float radius, int segments) {
float[] vertices = new float[(segments + 1) * 2];
for (int i = 0; i <= segments; i++) {
float angle = (float) (i * 2 * Math.PI / segments);
vertices[i * 2] = radius * (float) Math.cos(angle);
vertices[i * 2 + 1] = radius * (float) Math.sin(angle);
}
return vertices;
}
public void cleanup() {
GL33.glDeleteProgram(shaderProgramId);
GL33.glDeleteBuffers(vboId);
GL33.glDeleteVertexArrays(vaoId);
}
}
```
该程序使用GL_LINE_LOOP模式绘制32个点组成的圆。首先,它使用getCircleVertices方法生成圆的顶点坐标,然后将其存储在VBO中。接下来,它使用着色器程序和VAO绘制圆。
需要注意的是,该程序使用了LWJGL库来调用OpenGL函数。如果你不熟悉LWJGL,可以参考官方文档或其他教程。
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