用canvas代码写或者three.js代码写一张截图,这张截图里面包含4张图片 ,其中3张图片有倾斜立体效果,就像并排吊挂了3个倾斜的电视效果,剩下的一张是背景图,直接写个案例出来
时间: 2023-03-02 08:47:33 浏览: 75
好的,以下是一个用three.js代码实现的包含4张图片的截图,其中3张图片有倾斜立体效果,第四张是背景图的案例:
```html
<!DOCTYPE html>
<html>
<head>
<title>Three.js 3D Image Gallery</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100%; display: block; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// 创建场景和摄像机
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
// 创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 创建立方体贴图
const loader = new THREE.TextureLoader();
const cubeTexture = loader.load('https://images.unsplash.com/photo-1572096708032-6135d5b5e22c');
// 创建背景图片
const bgTexture = loader.load('https://images.unsplash.com/photo-1633051271985-b6b8718b4b38');
// 创建平面几何体
const geometry = new THREE.PlaneGeometry(1, 1);
// 创建倾斜的图片材质
const tiltedMaterial = new THREE.MeshBasicMaterial({ map: cubeTexture });
tiltedMaterial.side = THREE.DoubleSide;
// 创建背景图片材质
const bgMaterial = new THREE.MeshBasicMaterial({ map: bgTexture });
bgMaterial.side = THREE.DoubleSide;
// 创建倾斜的图片网格
const tiltedMesh1 = new THREE.Mesh(geometry, tiltedMaterial);
tiltedMesh1.position.set(-1, 0, -2);
tiltedMesh1.rotation.y = 0.5;
const tiltedMesh2 = new THREE.Mesh(geometry, tiltedMaterial);
tiltedMesh2.position.set(1, 0, -2);
tiltedMesh2.rotation.y = -0.5;
const tiltedMesh3 = new THREE.Mesh(geometry, tiltedMaterial);
tiltedMesh3.position.set(0, 0.5, -2);
tiltedMesh3.rotation.x = 0.5;
// 创建背景图片网格
const bgMesh = new THREE.Mesh(geometry, bgMaterial);
bgMesh.position.set(0, 0, -3);
// 将网格添加到场景中
scene.add(tiltedMesh1);
scene.add(tiltedMesh2);
scene.add(tiltedMesh3);
scene.add(bgMesh);
// 设置摄像机位置
camera.position.z = 5;
// 动画循环
const animate = function () {
requestAnimationFrame(animate);
// 每帧都旋转倾斜的图片
tiltedMesh1.rotation.y += 0.01;
tiltedMesh2.rotation.y += 0.01;
tiltedMesh3.rotation.x += 0.01;
renderer.render(scene, camera);
};
animate
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