用 Java 写一个贪吃蛇小游戏
时间: 2025-01-05 15:44:50 浏览: 12
好的,我可以为您提供一个用Java编写的简单贪吃蛇小游戏的示例代码。这个游戏包含基本的贪吃蛇移动、吃食物和碰撞检测功能。以下是完整的代码:
```java
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.Random;
public class SnakeGame extends JFrame {
public SnakeGame() {
this.add(new GamePanel());
this.setTitle("贪吃蛇游戏");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setResizable(false);
this.pack();
this.setLocationRelativeTo(null);
this.setVisible(true);
}
public static void main(String[] args) {
new SnakeGame();
}
}
class GamePanel extends JPanel implements ActionListener {
static final int SCREEN_WIDTH = 600;
static final int SCREEN_HEIGHT = 600;
static final int UNIT_SIZE = 25;
static final int GAME_UNITS = (SCREEN_WIDTH*SCREEN_HEIGHT)/UNIT_SIZE;
static final int DELAY = 75;
final int[] x = new int[GAME_UNITS];
final int[] y = new int[GAME_UNITS];
int bodyParts = 6;
int applesEaten;
int appleX;
int appleY;
char direction = 'R';
boolean running = false;
Timer timer;
Random random;
public GamePanel() {
random = new Random();
this.setPreferredSize(new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT));
this.setBackground(Color.black);
this.setFocusable(true);
this.addKeyListener(new MyKeyAdapter());
startGame();
}
public void startGame() {
newApple();
running = true;
timer = new Timer(DELAY, this);
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
public void draw(Graphics g) {
if (running) {
// 画网格线
/*
for (int i = 0; i < SCREEN_HEIGHT/UNIT_SIZE; i++) {
g.drawLine(i*UNIT_SIZE, 0, i*UNIT_SIZE, SCREEN_HEIGHT);
g.drawLine(0, i*UNIT_SIZE, SCREEN_WIDTH, i*UNIT_SIZE);
}
*/
// 画食物
g.setColor(Color.red);
g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
// 画蛇
for (int i = 0; i < bodyParts; i++) {
if (i == 0) {
g.setColor(Color.green);
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
} else {
g.setColor(new Color(45, 180, 0));
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
}
// 画分数
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten, (SCREEN_WIDTH - metrics.stringWidth("Score: " + applesEaten))/2, g.getFont().getSize());
} else {
gameOver(g);
}
}
public void newApple() {
appleX = random.nextInt((int)(SCREEN_WIDTH/UNIT_SIZE))*UNIT_SIZE;
appleY = random.nextInt((int)(SCREEN_HEIGHT/UNIT_SIZE))*UNIT_SIZE;
}
public void move() {
for (int i = bodyParts; i > 0; i--) {
x[i] = x[i-1];
y[i] = y[i-1];
}
switch(direction) {
case 'U':
y[0] = y[0] - UNIT_SIZE;
break;
case 'D':
y[0] = y[0] + UNIT_SIZE;
break;
case 'L':
x[0] = x[0] - UNIT_SIZE;
break;
case 'R':
x[0] = x[0] + UNIT_SIZE;
break;
}
}
public void checkApple() {
if ((x[0] == appleX) && (y[0] == appleY)) {
bodyParts++;
applesEaten++;
newApple();
}
}
public void checkCollisions() {
// 检查是否撞到自己
for (int i = bodyParts; i > 0; i--) {
if ((x[0] == x[i]) && (y[0] == y[i])) {
running = false;
break;
}
}
// 检查是否撞到边界
if (x[0] < 0 || x[0] >= SCREEN_WIDTH || y[0] < 0 || y[0] >= SCREEN_HEIGHT) {
running = false;
}
if (!running) {
timer.stop();
}
}
public void gameOver(Graphics g) {
// 画分数
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics1 = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten, (SCREEN_WIDTH - metrics1.stringWidth("Score: " + applesEaten))/2, g.getFont().getSize());
// 画"游戏结束"
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 75));
FontMetrics metrics2 = getFontMetrics(g.getFont());
g.drawString("Game Over", (SCREEN_WIDTH - metrics2.stringWidth("Game Over"))/2, SCREEN_HEIGHT/2);
}
@Override
public void actionPerformed(ActionEvent e) {
if (running) {
move();
checkApple();
checkCollisions();
}
repaint();
}
public class MyKeyAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
switch(e.getKeyCode()) {
case KeyEvent.VK_LEFT:
if(direction != 'R') {
direction = 'L';
}
break;
case KeyEvent.VK_RIGHT:
if(direction != 'L') {
direction = 'R';
}
break;
case KeyEvent.VK_UP:
if(direction != 'D') {
direction = 'U';
}
break;
case KeyEvent.VK_DOWN:
if(direction != 'U') {
direction = 'D';
}
break;
}
}
}
}
```
这个代码实现了以下功能:
1. 游戏窗口的创建和设置
2. 贪吃蛇的绘制和移动
3. 食物的生成和绘制
4. 碰撞检测(与自身和边界)
5. 分数统计和显示
6. 游戏结束画面
要运行这个游戏,你需要创建一个Java项目,将这段代码保存为`SnakeGame.java`,然后编译并运行它。游戏窗口会弹出,你可以使用箭头键来控制贪吃蛇的移动。
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