用pygame设计一个斗地主游戏的界面
时间: 2024-05-09 11:15:04 浏览: 76
以下是一个简单的斗地主游戏界面设计,使用了Pygame库。
```python
import pygame
# 初始化Pygame
pygame.init()
# 设置窗口大小
WIDTH = 800
HEIGHT = 600
WINDOW_SIZE = (WIDTH, HEIGHT)
screen = pygame.display.set_mode(WINDOW_SIZE)
# 设置背景颜色
BACKGROUND_COLOR = (0, 128, 0)
# 设置字体
FONT_SIZE = 24
my_font = pygame.font.SysFont("Arial", FONT_SIZE)
# 加载图片资源
back_img = pygame.image.load("bg.jpg")
card_back_img = pygame.image.load("card_back.png")
card_1_img = pygame.image.load("card_1.png")
card_2_img = pygame.image.load("card_2.png")
card_3_img = pygame.image.load("card_3.png")
card_4_img = pygame.image.load("card_4.png")
card_5_img = pygame.image.load("card_5.png")
card_6_img = pygame.image.load("card_6.png")
card_7_img = pygame.image.load("card_7.png")
card_8_img = pygame.image.load("card_8.png")
card_9_img = pygame.image.load("card_9.png")
card_10_img = pygame.image.load("card_10.png")
card_11_img = pygame.image.load("card_11.png")
card_12_img = pygame.image.load("card_12.png")
card_13_img = pygame.image.load("card_13.png")
card_14_img = pygame.image.load("card_14.png")
card_15_img = pygame.image.load("card_15.png")
card_16_img = pygame.image.load("card_16.png")
card_17_img = pygame.image.load("card_17.png")
card_18_img = pygame.image.load("card_18.png")
card_19_img = pygame.image.load("card_19.png")
card_20_img = pygame.image.load("card_20.png")
card_21_img = pygame.image.load("card_21.png")
card_22_img = pygame.image.load("card_22.png")
card_23_img = pygame.image.load("card_23.png")
card_24_img = pygame.image.load("card_24.png")
card_25_img = pygame.image.load("card_25.png")
card_26_img = pygame.image.load("card_26.png")
card_27_img = pygame.image.load("card_27.png")
card_28_img = pygame.image.load("card_28.png")
card_29_img = pygame.image.load("card_29.png")
card_30_img = pygame.image.load("card_30.png")
card_31_img = pygame.image.load("card_31.png")
card_32_img = pygame.image.load("card_32.png")
card_33_img = pygame.image.load("card_33.png")
card_34_img = pygame.image.load("card_34.png")
card_35_img = pygame.image.load("card_35.png")
card_36_img = pygame.image.load("card_36.png")
card_37_img = pygame.image.load("card_37.png")
card_38_img = pygame.image.load("card_38.png")
card_39_img = pygame.image.load("card_39.png")
card_40_img = pygame.image.load("card_40.png")
card_41_img = pygame.image.load("card_41.png")
card_42_img = pygame.image.load("card_42.png")
card_43_img = pygame.image.load("card_43.png")
card_44_img = pygame.image.load("card_44.png")
card_45_img = pygame.image.load("card_45.png")
card_46_img = pygame.image.load("card_46.png")
card_47_img = pygame.image.load("card_47.png")
card_48_img = pygame.image.load("card_48.png")
card_49_img = pygame.image.load("card_49.png")
card_50_img = pygame.image.load("card_50.png")
card_51_img = pygame.image.load("card_51.png")
card_52_img = pygame.image.load("card_52.png")
# 绘制背景
def draw_background():
screen.blit(back_img, (0, 0))
# 绘制牌
def draw_card(card, x, y):
if card == "back":
screen.blit(card_back_img, (x, y))
elif card == "1":
screen.blit(card_1_img, (x, y))
elif card == "2":
screen.blit(card_2_img, (x, y))
elif card == "3":
screen.blit(card_3_img, (x, y))
elif card == "4":
screen.blit(card_4_img, (x, y))
elif card == "5":
screen.blit(card_5_img, (x, y))
elif card == "6":
screen.blit(card_6_img, (x, y))
elif card == "7":
screen.blit(card_7_img, (x, y))
elif card == "8":
screen.blit(card_8_img, (x, y))
elif card == "9":
screen.blit(card_9_img, (x, y))
elif card == "10":
screen.blit(card_10_img, (x, y))
elif card == "11":
screen.blit(card_11_img, (x, y))
elif card == "12":
screen.blit(card_12_img, (x, y))
elif card == "13":
screen.blit(card_13_img, (x, y))
elif card == "14":
screen.blit(card_14_img, (x, y))
elif card == "15":
screen.blit(card_15_img, (x, y))
elif card == "16":
screen.blit(card_16_img, (x, y))
elif card == "17":
screen.blit(card_17_img, (x, y))
elif card == "18":
screen.blit(card_18_img, (x, y))
elif card == "19":
screen.blit(card_19_img, (x, y))
elif card == "20":
screen.blit(card_20_img, (x, y))
elif card == "21":
screen.blit(card_21_img, (x, y))
elif card == "22":
screen.blit(card_22_img, (x, y))
elif card == "23":
screen.blit(card_23_img, (x, y))
elif card == "24":
screen.blit(card_24_img, (x, y))
elif card == "25":
screen.blit(card_25_img, (x, y))
elif card == "26":
screen.blit(card_26_img, (x, y))
elif card == "27":
screen.blit(card_27_img, (x, y))
elif card == "28":
screen.blit(card_28_img, (x, y))
elif card == "29":
screen.blit(card_29_img, (x, y))
elif card == "30":
screen.blit(card_30_img, (x, y))
elif card == "31":
screen.blit(card_31_img, (x, y))
elif card == "32":
screen.blit(card_32_img, (x, y))
elif card == "33":
screen.blit(card_33_img, (x, y))
elif card == "34":
screen.blit(card_34_img, (x, y))
elif card == "35":
screen.blit(card_35_img, (x, y))
elif card == "36":
screen.blit(card_36_img, (x, y))
elif card == "37":
screen.blit(card_37_img, (x, y))
elif card == "38":
screen.blit(card_38_img, (x, y))
elif card == "39":
screen.blit(card_39_img, (x, y))
elif card == "40":
screen.blit(card_40_img, (x, y))
elif card == "41":
screen.blit(card_41_img, (x, y))
elif card == "42":
screen.blit(card_42_img, (x, y))
elif card == "43":
screen.blit(card_43_img, (x, y))
elif card == "44":
screen.blit(card_44_img, (x, y))
elif card == "45":
screen.blit(card_45_img, (x, y))
elif card == "46":
screen.blit(card_46_img, (x, y))
elif card == "47":
screen.blit(card_47_img, (x, y))
elif card == "48":
screen.blit(card_48_img, (x, y))
elif card == "49":
screen.blit(card_49_img, (x, y))
elif card == "50":
screen.blit(card_50_img, (x, y))
elif card == "51":
screen.blit(card_51_img, (x, y))
elif card == "52":
screen.blit(card_52_img, (x, y))
# 绘制玩家手牌
def draw_player_hand(player_hand):
x = 100
y = 400
for card in player_hand:
draw_card(card, x, y)
x += 50
# 绘制底牌
def draw_bottom_cards(bottom_cards):
x = 300
y = 100
for card in bottom_cards:
draw_card(card, x, y)
x += 50
# 绘制出牌区域
def draw_played_cards(played_cards):
x = 300
y = 200
for card in played_cards:
draw_card(card, x, y)
x += 50
# 绘制游戏信息
def draw_game_info(player_name, player_score, computer_score):
text = "Player: {} Score: {} Computer: {}".format(player_name, player_score, computer_score)
text_surface = my_font.render(text, True, (255, 255, 255))
screen.blit(text_surface, (20, 20))
# 主循环
def main_loop():
player_hand = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13"]
bottom_cards = ["14", "15", "16"]
played_cards = []
player_name = "Tom"
player_score = 0
computer_score = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill(BACKGROUND_COLOR)
draw_background()
draw_player_hand(player_hand)
draw_bottom_cards(bottom_cards)
draw_played_cards(played_cards)
draw_game_info(player_name, player_score, computer_score)
pygame.display.update()
# 运行游戏
if __name__ == "__main__":
main_loop()
```
你需要准备以下图片素材,放在同一目录下:
- bg.jpg:背景图片
- card_back.png:牌背面图片
- card_1.png - card_52.png:52张扑克牌
运行上述代码,即可看到斗地主游戏的基本界面。你可以根据自己的需要进行修改和美化。
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