根据以下要求用C++写windows代码:创建一个简单窗口, 按下鼠标左键,同时按下键盘上的ctrl键,拖动鼠标,在用户区上画出一个矩形,矩形左上角以初始按下鼠标的点,右下角为鼠标当前位置,放开鼠标,窗口用户区显示一个最后的矩形。按下键盘的‘l’(英文字母L的小写),矩形放大,按下‘s’键,矩形缩小,并能用方向键实现所画矩形按相应方向移动。
时间: 2023-12-07 08:02:53 浏览: 185
C++MFC教程
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以下是实现要求的C++代码:
```
#include <Windows.h>
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
// 注册窗口类
WNDCLASS wc = {};
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = "MyWindowClass";
RegisterClass(&wc);
// 创建窗口
HWND hwnd = CreateWindow("MyWindowClass", "My Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, nCmdShow);
// 进入消息循环
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static BOOL bDrawRect = FALSE; // 是否正在绘制矩形
static BOOL bCtrlDown = FALSE; // Ctrl键是否按下
static int nDrawMode = 0; // 绘制模式,0为普通模式,1为放大模式,2为缩小模式
static RECT rcDraw = {}; // 绘制矩形的位置和大小
switch (msg)
{
case WM_LBUTTONDOWN: // 鼠标左键按下
if (bCtrlDown)
{
// 记录绘制矩形的左上角位置
rcDraw.left = LOWORD(lParam);
rcDraw.top = HIWORD(lParam);
bDrawRect = TRUE;
}
break;
case WM_MOUSEMOVE: // 鼠标移动
if (bDrawRect)
{
// 记录绘制矩形的右下角位置
rcDraw.right = LOWORD(lParam);
rcDraw.bottom = HIWORD(lParam);
// 更新窗口客户区
InvalidateRect(hwnd, NULL, TRUE);
}
break;
case WM_LBUTTONUP: // 鼠标左键放开
if (bDrawRect)
{
// 记录绘制矩形的右下角位置
rcDraw.right = LOWORD(lParam);
rcDraw.bottom = HIWORD(lParam);
// 更新窗口客户区
InvalidateRect(hwnd, NULL, TRUE);
bDrawRect = FALSE;
}
break;
case WM_KEYDOWN: // 键盘按下
switch (wParam)
{
case VK_CONTROL: // Ctrl键按下
bCtrlDown = TRUE;
break;
case 'l': // L键按下
nDrawMode = 1;
break;
case 's': // S键按下
nDrawMode = 2;
break;
case VK_LEFT: // 左箭头键按下
if (bDrawRect)
{
OffsetRect(&rcDraw, -1, 0);
InvalidateRect(hwnd, NULL, TRUE);
}
break;
case VK_RIGHT: // 右箭头键按下
if (bDrawRect)
{
OffsetRect(&rcDraw, 1, 0);
InvalidateRect(hwnd, NULL, TRUE);
}
break;
case VK_UP: // 上箭头键按下
if (bDrawRect)
{
OffsetRect(&rcDraw, 0, -1);
InvalidateRect(hwnd, NULL, TRUE);
}
break;
case VK_DOWN: // 下箭头键按下
if (bDrawRect)
{
OffsetRect(&rcDraw, 0, 1);
InvalidateRect(hwnd, NULL, TRUE);
}
break;
}
break;
case WM_KEYUP: // 键盘放开
switch (wParam)
{
case VK_CONTROL: // Ctrl键放开
bCtrlDown = FALSE;
break;
case 'l': // L键放开
case 's': // S键放开
nDrawMode = 0;
InvalidateRect(hwnd, NULL, TRUE);
break;
}
break;
case WM_PAINT: // 绘制窗口
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
if (bDrawRect) // 绘制正在绘制的矩形
{
if (nDrawMode == 1) // 放大模式
{
int nWidth = rcDraw.right - rcDraw.left;
int nHeight = rcDraw.bottom - rcDraw.top;
rcDraw.left -= nWidth / 4;
rcDraw.top -= nHeight / 4;
rcDraw.right += nWidth / 4;
rcDraw.bottom += nHeight / 4;
}
else if (nDrawMode == 2) // 缩小模式
{
int nWidth = rcDraw.right - rcDraw.left;
int nHeight = rcDraw.bottom - rcDraw.top;
rcDraw.left += nWidth / 4;
rcDraw.top += nHeight / 4;
rcDraw.right -= nWidth / 4;
rcDraw.bottom -= nHeight / 4;
}
// 绘制矩形
DrawFocusRect(hdc, &rcDraw);
}
else // 绘制最后的矩形
{
// 绘制矩形
RECT rc = {100, 100, 200, 200};
DrawFocusRect(hdc, &rc);
}
EndPaint(hwnd, &ps);
}
break;
case WM_DESTROY: // 窗口关闭
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
```
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