在three.js中实现在页面场景中对几何图形放大缩小和设置颜色
时间: 2024-02-11 07:04:54 浏览: 72
使用threejs在浏览器中渲染3D场景
要在Three.js中实现对几何图形的放大缩小和设置颜色,可以通过以下步骤来完成:
1. 导入Three.js库和相关插件,并创建一个场景、相机和渲染器。
```javascript
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
controls.update();
```
2. 创建一个几何图形,并将其添加到场景中。
```javascript
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0xffffff });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
```
3. 实现对几何图形的放大缩小。
```javascript
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();
document.addEventListener('keydown', (event) => {
switch (event.code) {
case 'KeyS':
cube.scale.x -= 0.1;
cube.scale.y -= 0.1;
cube.scale.z -= 0.1;
break;
case 'KeyL':
cube.scale.x += 0.1;
cube.scale.y += 0.1;
cube.scale.z += 0.1;
break;
}
});
```
4. 实现对几何图形的设置颜色。
```javascript
document.addEventListener('keydown', (event) => {
switch (event.code) {
case 'KeyR':
cube.material.color.setHex(0xff0000);
break;
case 'KeyG':
cube.material.color.setHex(0x00ff00);
break;
case 'KeyB':
cube.material.color.setHex(0x0000ff);
break;
}
});
```
以上代码实现了在页面场景中对几何图形的放大缩小和设置颜色。
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