stm32f103定时器cc1触发adc采样用代码实现
时间: 2023-11-09 07:09:16 浏览: 181
以下是实现代码的示例:
```c
#include "stm32f10x.h"
#define ADC1_DR_Address ((uint32_t)0x4001244C)
void TIM3_IRQHandler(void)
{
if (TIM_GetITStatus(TIM3, TIM_IT_CC1) == SET)
{
TIM_ClearITPendingBit(TIM3, TIM_IT_CC1);
/* Start ADC conversion */
ADC_SoftwareStartConvCmd(ADC1, ENABLE);
}
}
void ADC1_IRQHandler(void)
{
if (ADC_GetITStatus(ADC1, ADC_IT_EOC) == SET)
{
ADC_ClearITPendingBit(ADC1, ADC_IT_EOC);
/* Read the converted value */
uint16_t adc_value = ADC_GetConversionValue(ADC1);
/* Do something with the value */
// ...
}
}
int main(void)
{
/* Enable clocks */
RCC_APB1PeriphClockCmd(RCC_APB1Periph_TIM3, ENABLE);
RCC_APB2PeriphClockCmd(RCC_APB2Periph_ADC1 | RCC_APB2Periph_GPIOA, ENABLE);
/* Configure TIM3 */
TIM_TimeBaseInitTypeDef tim_init;
tim_init.TIM_Prescaler = SystemCoreClock / 1000000 - 1;
tim_init.TIM_Period = 10000 - 1;
tim_init.TIM_CounterMode = TIM_CounterMode_Up;
TIM_TimeBaseInit(TIM3, &tim_init);
/* Configure TIM3 channel 1 to trigger ADC */
TIM_OCInitTypeDef tim_oc_init;
tim_oc_init.TIM_OCMode = TIM_OCMode_Timing;
tim_oc_init.TIM_OutputState = TIM_OutputState_Enable;
tim_oc_init.TIM_Pulse = 1000 - 1;
tim_oc_init.TIM_OCPolarity = TIM_OCPolarity_High;
TIM_OC1Init(TIM3, &tim_oc_init);
/* Configure ADC */
ADC_InitTypeDef adc_init;
adc_init.ADC_Mode = ADC_Mode_Independent;
adc_init.ADC_ScanConvMode = DISABLE;
adc_init.ADC_ContinuousConvMode = DISABLE;
adc_init.ADC_ExternalTrigConv = ADC_ExternalTrigConv_T3_CC1;
adc_init.ADC_DataAlign = ADC_DataAlign_Right;
adc_init.ADC_NbrOfChannel = 1;
ADC_Init(ADC1, &adc_init);
/* Configure ADC channel 0 on PA0 */
ADC_RegularChannelConfig(ADC1, ADC_Channel_0, 1, ADC_SampleTime_239Cycles5);
/* Enable interrupts */
NVIC_EnableIRQ(TIM3_IRQn);
NVIC_EnableIRQ(ADC1_IRQn);
/* Enable TIM3 and ADC */
TIM_Cmd(TIM3, ENABLE);
ADC_Cmd(ADC1, ENABLE);
ADC_ITConfig(ADC1, ADC_IT_EOC, ENABLE);
while (1)
{
// ...
}
}
```
此代码演示了如何使用 TIM3 的 channel 1 触发 ADC1 的采样,并使用 ADC1 的 EOC (end of conversion) 中断处理程序读取采样结果。请注意,此示例代码中未包含初始化相关的库函数调用,需要根据实际使用的库和硬件进行相应的修改。
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